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Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth
- Vanilla M2 bone struct (108 bytes) with 28-byte animation tracks - Version-aware bone parsing (vanilla vs WotLK format detection) - Fix CharSections.dbc field layout for vanilla (variation/color at 4-5) - Remove broken CharSections.csv files (all fields marked as strings) - Expansion data reload on profile switch (DBC cache clear, layout reload) - Vanilla packet encryption (VanillaCrypt XOR-based header crypt) - Extended character preview geoset range (0-99) for vanilla models - DBC cache clear support in AssetManager
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6729f66a37
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34 changed files with 1066 additions and 24795 deletions
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@ -19,8 +19,9 @@ struct ExpansionProfile {
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uint8_t majorVersion = 0;
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uint8_t minorVersion = 0;
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uint8_t patchVersion = 0;
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uint16_t build = 0;
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uint8_t protocolVersion = 0; // SRP auth protocol version byte
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uint16_t build = 0; // Realm build (sent in LOGON_CHALLENGE)
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uint16_t worldBuild = 0; // World build (sent in CMSG_AUTH_SESSION, defaults to build)
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uint8_t protocolVersion = 0; // SRP auth protocol version byte
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// Client header fields used in LOGON_CHALLENGE.
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// Defaults match a typical Windows x86 client.
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std::string game = "WoW";
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@ -1214,6 +1214,19 @@ private:
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std::unique_ptr<WardenCrypto> wardenCrypto_;
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std::unique_ptr<WardenModuleManager> wardenModuleManager_;
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// Warden module download state
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enum class WardenState {
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WAIT_MODULE_USE, // Waiting for first SMSG (MODULE_USE)
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WAIT_MODULE_CACHE, // Sent MODULE_MISSING, receiving module chunks
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WAIT_HASH_REQUEST, // Module received, waiting for HASH_REQUEST
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WAIT_CHECKS, // Hash sent, waiting for check requests
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};
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WardenState wardenState_ = WardenState::WAIT_MODULE_USE;
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std::vector<uint8_t> wardenModuleHash_; // 16 bytes MD5
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std::vector<uint8_t> wardenModuleKey_; // 16 bytes RC4
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uint32_t wardenModuleSize_ = 0;
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std::vector<uint8_t> wardenModuleData_; // Downloaded module chunks
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// ---- XP tracking ----
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uint32_t playerXp_ = 0;
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uint32_t playerNextLevelXp_ = 0;
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@ -8,8 +8,9 @@ namespace wowee {
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namespace game {
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/**
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* Warden anti-cheat crypto handler for WoW 3.3.5a
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* Handles RC4 encryption/decryption of Warden packets
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* Warden anti-cheat crypto handler.
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* Derives RC4 keys from the 40-byte SRP session key using SHA1Randx,
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* then encrypts/decrypts Warden packet payloads.
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*/
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class WardenCrypto {
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public:
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@ -17,45 +18,40 @@ public:
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~WardenCrypto();
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/**
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* Initialize Warden crypto with module seed
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* @param moduleData The SMSG_WARDEN_DATA payload containing seed
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* @return true if initialization succeeded
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* Initialize Warden crypto from the 40-byte SRP session key.
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* Derives encrypt (client->server) and decrypt (server->client) RC4 keys
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* using the SHA1Randx / WardenKeyGenerator algorithm.
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*/
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bool initialize(const std::vector<uint8_t>& moduleData);
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bool initFromSessionKey(const std::vector<uint8_t>& sessionKey);
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/**
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* Decrypt an incoming Warden packet
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* @param data Encrypted data from server
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* @return Decrypted data
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* Replace RC4 keys (called after module hash challenge succeeds).
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* @param newEncryptKey 16-byte key for encrypting outgoing packets
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* @param newDecryptKey 16-byte key for decrypting incoming packets
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*/
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void replaceKeys(const std::vector<uint8_t>& newEncryptKey,
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const std::vector<uint8_t>& newDecryptKey);
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/** Decrypt an incoming SMSG_WARDEN_DATA payload. */
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std::vector<uint8_t> decrypt(const std::vector<uint8_t>& data);
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/**
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* Encrypt an outgoing Warden response
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* @param data Plaintext response data
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* @return Encrypted data
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*/
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/** Encrypt an outgoing CMSG_WARDEN_DATA payload. */
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std::vector<uint8_t> encrypt(const std::vector<uint8_t>& data);
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/**
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* Check if crypto has been initialized
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*/
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bool isInitialized() const { return initialized_; }
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private:
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bool initialized_;
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std::vector<uint8_t> inputKey_;
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std::vector<uint8_t> outputKey_;
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// RC4 state for incoming packets
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std::vector<uint8_t> inputRC4State_;
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uint8_t inputRC4_i_;
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uint8_t inputRC4_j_;
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// RC4 state for decrypting incoming packets (server->client)
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std::vector<uint8_t> decryptRC4State_;
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uint8_t decryptRC4_i_;
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uint8_t decryptRC4_j_;
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// RC4 state for outgoing packets
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std::vector<uint8_t> outputRC4State_;
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uint8_t outputRC4_i_;
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uint8_t outputRC4_j_;
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// RC4 state for encrypting outgoing packets (client->server)
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std::vector<uint8_t> encryptRC4State_;
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uint8_t encryptRC4_i_;
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uint8_t encryptRC4_j_;
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void initRC4(const std::vector<uint8_t>& key,
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std::vector<uint8_t>& state,
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@ -63,6 +59,14 @@ private:
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void processRC4(const uint8_t* input, uint8_t* output, size_t length,
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std::vector<uint8_t>& state, uint8_t& i, uint8_t& j);
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/**
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* SHA1Randx / WardenKeyGenerator: generates pseudo-random bytes from a seed.
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* Used to derive the 16-byte encrypt and decrypt keys from the session key.
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*/
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static void sha1RandxGenerate(const std::vector<uint8_t>& seed,
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uint8_t* outputEncryptKey,
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uint8_t* outputDecryptKey);
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};
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} // namespace game
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@ -26,7 +26,7 @@ struct AuthChallengeData {
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uint32_t serverSeed; // Random seed from server
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// Note: 3.3.5a has additional data after this
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bool isValid() const { return unknown1 != 0; }
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bool isValid() const { return true; }
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};
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/**
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