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Fix SoundEntries.dbc field indices for SMSG_PLAY_MUSIC and remove dead NpcVoiceManager code
Correct SoundEntries.dbc field access in the PlayMusic callback: file names are at fields 3-12 (not 2-11) and DirectoryBase is at field 23 (not 22). Field 2 is the Name label string, not a file path. Remove dead detectVoiceType(creatureEntry) from NpcVoiceManager — it was never called; actual voice detection uses detectVoiceTypeFromDisplayId() in Application.
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3 changed files with 3 additions and 11 deletions
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@ -74,7 +74,6 @@ private:
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void loadVoiceSounds();
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bool loadSound(const std::string& path, VoiceSample& sample);
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VoiceType detectVoiceType(uint32_t creatureEntry) const;
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void playSound(uint64_t npcGuid, VoiceType voiceType, SoundCategory category, const glm::vec3& position);
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pipeline::AssetManager* assetManager_ = nullptr;
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