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https://github.com/Kelsidavis/WoWee.git
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feat: handle SMSG_PET_UNLEARN_CONFIRM with pet talent respec dialog
Parses the pet talent wipe confirm packet (petGuid + cost), shows a confirmation dialog matching the player talent reset UX, and sends CMSG_PET_UNLEARN_TALENTS on confirmation. Completes the pet talent respec flow for Hunters/Warlocks on WotLK servers.
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67c8101f67
commit
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4 changed files with 103 additions and 1 deletions
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@ -1176,6 +1176,11 @@ public:
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uint32_t getTalentWipeCost() const { return talentWipeCost_; }
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void confirmTalentWipe();
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void cancelTalentWipe() { talentWipePending_ = false; }
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// Pet talent respec confirm
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bool showPetUnlearnDialog() const { return petUnlearnPending_; }
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uint32_t getPetUnlearnCost() const { return petUnlearnCost_; }
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void confirmPetUnlearn();
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void cancelPetUnlearn() { petUnlearnPending_ = false; }
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/** True when ghost is within 40 yards of corpse position (same map). */
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bool canReclaimCorpse() const;
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/** Distance (yards) from ghost to corpse, or -1 if no corpse data. */
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@ -3305,6 +3310,10 @@ private:
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bool talentWipePending_ = false;
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uint64_t talentWipeNpcGuid_ = 0;
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uint32_t talentWipeCost_ = 0;
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// ---- Pet talent respec confirm dialog ----
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bool petUnlearnPending_ = false;
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uint64_t petUnlearnGuid_ = 0;
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uint32_t petUnlearnCost_ = 0;
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bool resurrectIsSpiritHealer_ = false; // true = SMSG_SPIRIT_HEALER_CONFIRM, false = SMSG_RESURRECT_REQUEST
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uint64_t resurrectCasterGuid_ = 0;
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std::string resurrectCasterName_;
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@ -358,6 +358,7 @@ private:
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void renderReclaimCorpseButton(game::GameHandler& gameHandler);
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void renderResurrectDialog(game::GameHandler& gameHandler);
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void renderTalentWipeConfirmDialog(game::GameHandler& gameHandler);
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void renderPetUnlearnConfirmDialog(game::GameHandler& gameHandler);
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void renderEscapeMenu();
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void renderSettingsWindow();
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void applyGraphicsPreset(GraphicsPreset preset);
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@ -7660,7 +7660,16 @@ void GameHandler::handlePacket(network::Packet& packet) {
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case Opcode::SMSG_PET_GUIDS:
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case Opcode::SMSG_PET_DISMISS_SOUND:
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case Opcode::SMSG_PET_ACTION_SOUND:
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case Opcode::SMSG_PET_UNLEARN_CONFIRM:
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case Opcode::SMSG_PET_UNLEARN_CONFIRM: {
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// uint64 petGuid + uint32 cost (copper)
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if (packet.getSize() - packet.getReadPos() >= 12) {
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petUnlearnGuid_ = packet.readUInt64();
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petUnlearnCost_ = packet.readUInt32();
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petUnlearnPending_ = true;
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}
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packet.setReadPos(packet.getSize());
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break;
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}
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case Opcode::SMSG_PET_UPDATE_COMBO_POINTS:
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packet.setReadPos(packet.getSize());
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break;
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@ -18867,6 +18876,20 @@ void GameHandler::switchTalentSpec(uint8_t newSpec) {
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addSystemChatMessage(msg);
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}
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void GameHandler::confirmPetUnlearn() {
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if (!petUnlearnPending_) return;
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petUnlearnPending_ = false;
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if (state != WorldState::IN_WORLD || !socket) return;
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// Respond with CMSG_PET_UNLEARN_TALENTS (no payload in 3.3.5a)
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network::Packet pkt(wireOpcode(Opcode::CMSG_PET_UNLEARN_TALENTS));
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socket->send(pkt);
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LOG_INFO("confirmPetUnlearn: sent CMSG_PET_UNLEARN_TALENTS");
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addSystemChatMessage("Pet talent reset confirmed.");
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petUnlearnGuid_ = 0;
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petUnlearnCost_ = 0;
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}
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void GameHandler::confirmTalentWipe() {
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if (!talentWipePending_) return;
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talentWipePending_ = false;
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@ -741,6 +741,7 @@ void GameScreen::render(game::GameHandler& gameHandler) {
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renderReclaimCorpseButton(gameHandler);
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renderResurrectDialog(gameHandler);
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renderTalentWipeConfirmDialog(gameHandler);
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renderPetUnlearnConfirmDialog(gameHandler);
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renderChatBubbles(gameHandler);
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renderEscapeMenu();
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renderSettingsWindow();
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@ -15568,6 +15569,74 @@ void GameScreen::renderTalentWipeConfirmDialog(game::GameHandler& gameHandler) {
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ImGui::PopStyleVar();
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}
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void GameScreen::renderPetUnlearnConfirmDialog(game::GameHandler& gameHandler) {
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if (!gameHandler.showPetUnlearnDialog()) return;
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auto* window = core::Application::getInstance().getWindow();
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float screenW = window ? static_cast<float>(window->getWidth()) : 1280.0f;
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float screenH = window ? static_cast<float>(window->getHeight()) : 720.0f;
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float dlgW = 340.0f;
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float dlgH = 130.0f;
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ImGui::SetNextWindowPos(ImVec2(screenW / 2 - dlgW / 2, screenH * 0.3f), ImGuiCond_Always);
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ImGui::SetNextWindowSize(ImVec2(dlgW, dlgH), ImGuiCond_Always);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 8.0f);
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.1f, 0.1f, 0.15f, 0.95f));
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.8f, 0.7f, 0.2f, 1.0f));
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if (ImGui::Begin("##PetUnlearnDialog", nullptr,
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ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove |
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ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar)) {
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ImGui::Spacing();
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uint32_t cost = gameHandler.getPetUnlearnCost();
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uint32_t gold = cost / 10000;
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uint32_t silver = (cost % 10000) / 100;
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uint32_t copper = cost % 100;
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char costStr[64];
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if (gold > 0)
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std::snprintf(costStr, sizeof(costStr), "%ug %us %uc", gold, silver, copper);
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else if (silver > 0)
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std::snprintf(costStr, sizeof(costStr), "%us %uc", silver, copper);
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else
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std::snprintf(costStr, sizeof(costStr), "%uc", copper);
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std::string text = std::string("Reset your pet's talents for ") + costStr + "?";
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float textW = ImGui::CalcTextSize(text.c_str()).x;
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ImGui::SetCursorPosX(std::max(4.0f, (dlgW - textW) / 2));
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ImGui::TextColored(ImVec4(1.0f, 0.9f, 0.4f, 1.0f), "%s", text.c_str());
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ImGui::Spacing();
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ImGui::SetCursorPosX(8.0f);
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ImGui::TextDisabled("All pet talent points will be refunded.");
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ImGui::Spacing();
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float btnW = 110.0f;
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float spacing = 20.0f;
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ImGui::SetCursorPosX((dlgW - btnW * 2 - spacing) / 2);
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.2f, 0.5f, 0.2f, 1.0f));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.3f, 0.7f, 0.3f, 1.0f));
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if (ImGui::Button("Confirm##petunlearn", ImVec2(btnW, 30))) {
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gameHandler.confirmPetUnlearn();
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}
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ImGui::PopStyleColor(2);
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ImGui::SameLine(0, spacing);
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.5f, 0.2f, 0.2f, 1.0f));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.7f, 0.3f, 0.3f, 1.0f));
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if (ImGui::Button("Cancel##petunlearn", ImVec2(btnW, 30))) {
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gameHandler.cancelPetUnlearn();
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}
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ImGui::PopStyleColor(2);
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}
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ImGui::End();
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ImGui::PopStyleColor(2);
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ImGui::PopStyleVar();
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}
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// ============================================================
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// Settings Window
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// ============================================================
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