mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-17 09:33:51 +00:00
feat: add WoW event system for Lua addons
Implement the WoW-compatible event system that lets addons react to gameplay events in real-time: - RegisterEvent(eventName, handler) — register a Lua function for an event - UnregisterEvent(eventName, handler) — remove a handler - fireEvent() dispatches events to all registered handlers with args Currently fired events: - PLAYER_ENTERING_WORLD — after addons load and world entry completes - PLAYER_LEAVING_WORLD — before logout/disconnect Events are stored in a __WoweeEvents Lua table, dispatched via LuaEngine::fireEvent() which is called from AddonManager::fireEvent(). Error handling logs Lua errors without crashing. Updated HelloWorld addon to use RegisterEvent for world entry/exit.
This commit is contained in:
parent
7da1f6f5ca
commit
510f03fa32
6 changed files with 148 additions and 14 deletions
|
|
@ -17,6 +17,7 @@ public:
|
|||
void scanAddons(const std::string& addonsPath);
|
||||
void loadAllAddons();
|
||||
bool runScript(const std::string& code);
|
||||
void fireEvent(const std::string& event, const std::vector<std::string>& args = {});
|
||||
void shutdown();
|
||||
|
||||
const std::vector<TocFile>& getAddons() const { return addons_; }
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue