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Opcode tables: sync Classic/WotLK to canonical headers and expand logical mapping coverage
Classic: synchronized Data/expansions/classic/opcodes.json to /home/k/Desktop/classicopcodes.h with exact symbol/value parity (0 missing, 0 mismatches). WotLK: synchronized Data/expansions/wotlk/opcodes.json to /home/k/Desktop/azerothcoreOpcodes.h and aligned symbol names to AzerothCore naming. Logical opcode layer: expanded include/game/opcode_table.hpp and src/game/opcode_table.cpp to include missing canonical opcode symbols required by synced tables, and removed legacy alias fallback block so canonical names are used directly. Gameplay/handler updates included from ongoing fixes: duel/taxi stale opcode cleanup, level-up/sound handling adjustments, and related parser/packet references updated to match canonical opcode identifiers. Validated by successful full build: cmake --build build -j32.
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14 changed files with 4956 additions and 645 deletions
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@ -184,7 +184,7 @@ private:
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uint32_t loadedMapId_ = 0xFFFFFFFF; // Map ID of currently loaded terrain (0xFFFFFFFF = none)
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float taxiLandingClampTimer_ = 0.0f;
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float worldEntryMovementGraceTimer_ = 0.0f;
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float facingSendCooldown_ = 0.0f; // Rate-limits CMSG_MOVE_SET_FACING
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float facingSendCooldown_ = 0.0f; // Rate-limits MSG_MOVE_SET_FACING
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float lastSentCanonicalYaw_ = 1000.0f; // Sentinel — triggers first send
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float taxiStreamCooldown_ = 0.0f;
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bool idleYawned_ = false;
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