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Opcode tables: sync Classic/WotLK to canonical headers and expand logical mapping coverage
Classic: synchronized Data/expansions/classic/opcodes.json to /home/k/Desktop/classicopcodes.h with exact symbol/value parity (0 missing, 0 mismatches). WotLK: synchronized Data/expansions/wotlk/opcodes.json to /home/k/Desktop/azerothcoreOpcodes.h and aligned symbol names to AzerothCore naming. Logical opcode layer: expanded include/game/opcode_table.hpp and src/game/opcode_table.cpp to include missing canonical opcode symbols required by synced tables, and removed legacy alias fallback block so canonical names are used directly. Gameplay/handler updates included from ongoing fixes: duel/taxi stale opcode cleanup, level-up/sound handling adjustments, and related parser/packet references updated to match canonical opcode identifiers. Validated by successful full build: cmake --build build -j32.
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14 changed files with 4956 additions and 645 deletions
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@ -203,7 +203,7 @@ public:
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/**
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* Send a movement packet
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* @param opcode Movement opcode (CMSG_MOVE_START_FORWARD, etc.)
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* @param opcode Movement opcode (MSG_MOVE_START_FORWARD, etc.)
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*/
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void sendMovement(Opcode opcode);
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@ -448,7 +448,7 @@ public:
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/**
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* Build a movement packet
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*
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* @param opcode Movement opcode (CMSG_MOVE_START_FORWARD, etc.)
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* @param opcode Movement opcode (MSG_MOVE_START_FORWARD, etc.)
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* @param info Movement info
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* @return Packet ready to send
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*/
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@ -811,7 +811,7 @@ public:
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static bool parse(network::Packet& packet, QueryTimeResponseData& data);
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};
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/** CMSG_REQUEST_PLAYED_TIME packet builder */
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/** CMSG_PLAYED_TIME packet builder */
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class RequestPlayedTimePacket {
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public:
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static network::Packet build(bool sendToChat = true);
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@ -921,7 +921,7 @@ public:
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// Stand State
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// ============================================================
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/** CMSG_STAND_STATE_CHANGE packet builder */
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/** CMSG_STANDSTATECHANGE packet builder */
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class StandStateChangePacket {
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public:
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static network::Packet build(uint8_t state);
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@ -963,7 +963,7 @@ public:
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static network::Packet build();
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};
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/** CMSG_GUILD_GET_ROSTER packet builder */
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/** CMSG_GUILD_ROSTER packet builder */
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class GuildRosterPacket {
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public:
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static network::Packet build();
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@ -975,13 +975,13 @@ public:
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static network::Packet build(const std::string& motd);
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};
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/** CMSG_GUILD_PROMOTE_MEMBER packet builder */
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/** CMSG_GUILD_PROMOTE packet builder */
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class GuildPromotePacket {
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public:
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static network::Packet build(const std::string& playerName);
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};
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/** CMSG_GUILD_DEMOTE_MEMBER packet builder */
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/** CMSG_GUILD_DEMOTE packet builder */
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class GuildDemotePacket {
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public:
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static network::Packet build(const std::string& playerName);
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@ -1041,7 +1041,7 @@ public:
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static network::Packet build();
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};
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/** CMSG_GUILD_DECLINE_INVITATION packet builder (empty body) */
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/** CMSG_GUILD_DECLINE packet builder (empty body) */
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class GuildDeclineInvitationPacket {
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public:
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static network::Packet build();
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@ -2197,7 +2197,7 @@ public:
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static network::Packet build(uint64_t npcGuid, uint32_t srcNode, uint32_t destNode);
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};
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/** CMSG_GAMEOBJECT_USE packet builder */
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/** CMSG_GAMEOBJ_USE packet builder */
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class GameObjectUsePacket {
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public:
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static network::Packet build(uint64_t guid);
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