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Opcode tables: sync Classic/WotLK to canonical headers and expand logical mapping coverage
Classic: synchronized Data/expansions/classic/opcodes.json to /home/k/Desktop/classicopcodes.h with exact symbol/value parity (0 missing, 0 mismatches). WotLK: synchronized Data/expansions/wotlk/opcodes.json to /home/k/Desktop/azerothcoreOpcodes.h and aligned symbol names to AzerothCore naming. Logical opcode layer: expanded include/game/opcode_table.hpp and src/game/opcode_table.cpp to include missing canonical opcode symbols required by synced tables, and removed legacy alias fallback block so canonical names are used directly. Gameplay/handler updates included from ongoing fixes: duel/taxi stale opcode cleanup, level-up/sound handling adjustments, and related parser/packet references updated to match canonical opcode identifiers. Validated by successful full build: cmake --build build -j32.
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@ -203,7 +203,7 @@ public:
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/**
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* Send a movement packet
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* @param opcode Movement opcode (CMSG_MOVE_START_FORWARD, etc.)
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* @param opcode Movement opcode (MSG_MOVE_START_FORWARD, etc.)
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*/
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void sendMovement(Opcode opcode);
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