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feat(editor): Generate Complete Zone now adds detail roughness step
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1 changed files with 4 additions and 1 deletions
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@ -849,7 +849,10 @@ void EditorApp::generateCompleteZone() {
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// Step 5: Slope paint (rock on cliffs)
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texturePainter_.autoPaintBySlope(0.4f, "Tileset\\Desolace\\DesolaceRock01.blp");
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// Step 6: Fill low areas with water and smooth beaches
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// Step 6: Add detail roughness
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terrainEditor_.addDetailNoise(1.5f, 0.08f, 77);
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// Step 7: Fill low areas with water and smooth beaches
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float waterLevel = terrain_.chunks[0].position[2] + 5.0f;
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terrainEditor_.fillWater(waterLevel, 0);
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terrainEditor_.smoothBeaches(waterLevel, 12.0f);
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