cleanup: remove dead debug loop in buildCreatureDisplayLookups

Loop iterated 20 hair geoset lookups for Human Male but the if-body
was empty — the LOG statement that was presumably there was removed
but the loop skeleton was left behind.
This commit is contained in:
Kelsi 2026-03-29 19:01:41 -07:00
parent a1252a56c9
commit 5fcb30be1a

View file

@ -5662,13 +5662,6 @@ void Application::buildCreatureDisplayLookups() {
hairGeosetMap_[key] = static_cast<uint16_t>(geosetId);
}
LOG_INFO("Loaded ", hairGeosetMap_.size(), " hair geoset mappings from CharHairGeosets.dbc");
// Debug: dump Human Male (race=1, sex=0) hair geoset mappings
for (uint32_t v = 0; v < 20; v++) {
uint32_t k = (1u << 16) | (0u << 8) | v;
auto it = hairGeosetMap_.find(k);
if (it != hairGeosetMap_.end()) {
}
}
}
// CharacterFacialHairStyles.dbc: maps (race, sex, facialHairId) → geoset IDs