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cleanup: remove dead debug loop in buildCreatureDisplayLookups
Loop iterated 20 hair geoset lookups for Human Male but the if-body was empty — the LOG statement that was presumably there was removed but the loop skeleton was left behind.
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1 changed files with 0 additions and 7 deletions
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@ -5662,13 +5662,6 @@ void Application::buildCreatureDisplayLookups() {
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hairGeosetMap_[key] = static_cast<uint16_t>(geosetId);
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}
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LOG_INFO("Loaded ", hairGeosetMap_.size(), " hair geoset mappings from CharHairGeosets.dbc");
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// Debug: dump Human Male (race=1, sex=0) hair geoset mappings
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for (uint32_t v = 0; v < 20; v++) {
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uint32_t k = (1u << 16) | (0u << 8) | v;
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auto it = hairGeosetMap_.find(k);
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if (it != hairGeosetMap_.end()) {
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}
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}
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}
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// CharacterFacialHairStyles.dbc: maps (race, sex, facialHairId) → geoset IDs
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