mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
Bound MPQ archive lookup cache; remove always-on composite dumps; track texture cache entries
This commit is contained in:
parent
46c672d1c2
commit
5fda1a3157
10 changed files with 169 additions and 56 deletions
|
|
@ -112,8 +112,13 @@ private:
|
|||
// Cache for mapping "virtual filename" -> archive handle (or INVALID_HANDLE_VALUE for not found).
|
||||
// This avoids scanning every archive for repeated lookups, which can otherwise appear as a hang
|
||||
// on screens that trigger many asset probes (character select, character preview, etc.).
|
||||
//
|
||||
// Important: caching misses can blow up memory if the game probes many unique non-existent filenames.
|
||||
// Miss caching is disabled by default and must be explicitly enabled.
|
||||
mutable std::mutex fileArchiveCacheMutex_;
|
||||
mutable std::unordered_map<std::string, HANDLE> fileArchiveCache_;
|
||||
size_t fileArchiveCacheMaxEntries_ = 500000;
|
||||
bool fileArchiveCacheMisses_ = false;
|
||||
|
||||
mutable std::mutex missingFileMutex_;
|
||||
mutable std::unordered_set<std::string> missingFileWarnings_;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue