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Bound MPQ archive lookup cache; remove always-on composite dumps; track texture cache entries
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10 changed files with 169 additions and 56 deletions
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@ -186,7 +186,15 @@ private:
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std::vector<TerrainChunkGPU> chunks;
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// Texture cache (path -> GL texture ID)
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std::unordered_map<std::string, GLuint> textureCache;
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struct TextureCacheEntry {
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GLuint id = 0;
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size_t approxBytes = 0;
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uint64_t lastUse = 0;
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};
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std::unordered_map<std::string, TextureCacheEntry> textureCache;
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size_t textureCacheBytes_ = 0;
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uint64_t textureCacheCounter_ = 0;
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size_t textureCacheBudgetBytes_ = 4096ull * 1024 * 1024; // Default, overridden at init
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// Lighting parameters
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float lightDir[3] = {-0.5f, -1.0f, -0.5f};
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