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fix(combattext): correct reflect miss floating text
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1 changed files with 1 additions and 1 deletions
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@ -8394,7 +8394,7 @@ void GameScreen::renderCombatText(game::GameHandler& gameHandler) {
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: ImVec4(0.5f, 0.9f, 1.0f, alpha);
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break;
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case game::CombatTextEntry::REFLECT:
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snprintf(text, sizeof(text), outgoing ? "Reflect" : "Reflected");
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snprintf(text, sizeof(text), outgoing ? "Reflected" : "You Reflect");
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color = outgoing ? ImVec4(0.85f, 0.75f, 1.0f, alpha)
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: ImVec4(0.75f, 0.85f, 1.0f, alpha);
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break;
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