fix(combattext): correct reflect miss floating text

This commit is contained in:
Kelsi 2026-03-13 23:24:09 -07:00
parent 3f1083e9b5
commit 6095170167

View file

@ -8394,7 +8394,7 @@ void GameScreen::renderCombatText(game::GameHandler& gameHandler) {
: ImVec4(0.5f, 0.9f, 1.0f, alpha);
break;
case game::CombatTextEntry::REFLECT:
snprintf(text, sizeof(text), outgoing ? "Reflect" : "Reflected");
snprintf(text, sizeof(text), outgoing ? "Reflected" : "You Reflect");
color = outgoing ? ImVec4(0.85f, 0.75f, 1.0f, alpha)
: ImVec4(0.75f, 0.85f, 1.0f, alpha);
break;