Fix CI build: avoid missing GameHandler interaction-cast API

This commit is contained in:
Kelsi 2026-02-19 03:17:10 -08:00
parent 19525067cf
commit 630c877830

View file

@ -3818,7 +3818,7 @@ void GameScreen::renderCastBar(game::GameHandler& gameHandler) {
char overlay[64];
uint32_t currentSpellId = gameHandler.getCurrentCastSpellId();
if (gameHandler.isGameObjectInteractionCasting()) {
if (gameHandler.getCurrentCastSpellId() == 0) {
snprintf(overlay, sizeof(overlay), "Opening... (%.1fs)", gameHandler.getCastTimeRemaining());
} else {
const std::string& spellName = gameHandler.getSpellName(currentSpellId);