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Revert "fix(rendering): remap M2 vertex bone indices through bone lookup table"
This reverts commit 04ad88330f.
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parent
04ad88330f
commit
634bac6c7a
2 changed files with 5 additions and 19 deletions
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@ -1158,14 +1158,10 @@ bool M2Renderer::loadModel(const pipeline::M2Model& model, uint32_t modelId) {
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vertexData.push_back(w1);
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vertexData.push_back(w2);
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vertexData.push_back(w3);
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// Remap bone indices through the bone lookup table.
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// M2 vertex bone indices are lookup table indices, not direct bone indices.
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for (int j = 0; j < 4; j++) {
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uint8_t idx = v.boneIndices[j];
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uint16_t actual = (idx < model.boneLookupTable.size())
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? model.boneLookupTable[idx] : 0;
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vertexData.push_back(static_cast<float>(std::min(actual, uint16_t(127))));
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}
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vertexData.push_back(static_cast<float>(std::min(v.boneIndices[0], uint8_t(127))));
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vertexData.push_back(static_cast<float>(std::min(v.boneIndices[1], uint8_t(127))));
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vertexData.push_back(static_cast<float>(std::min(v.boneIndices[2], uint8_t(127))));
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vertexData.push_back(static_cast<float>(std::min(v.boneIndices[3], uint8_t(127))));
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}
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// Upload vertex buffer to GPU
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