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fix: show reason-specific messages for SMSG_TRANSFER_ABORTED
Replace generic 'Transfer aborted' message with WotLK TRANSFER_ABORT_* reason codes: difficulty, expansion required, instance full, too many instances, zone in combat, etc.
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3082df2ac0
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1 changed files with 15 additions and 1 deletions
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@ -4495,7 +4495,21 @@ void GameHandler::handlePacket(network::Packet& packet) {
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uint32_t mapId = packet.readUInt32();
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uint8_t reason = (packet.getReadPos() < packet.getSize()) ? packet.readUInt8() : 0;
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LOG_WARNING("SMSG_TRANSFER_ABORTED: mapId=", mapId, " reason=", (int)reason);
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addSystemChatMessage("Transfer aborted.");
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// Provide reason-specific feedback (WotLK TRANSFER_ABORT_* codes)
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const char* abortMsg = nullptr;
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switch (reason) {
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case 0x01: abortMsg = "Transfer aborted: difficulty unavailable."; break;
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case 0x02: abortMsg = "Transfer aborted: expansion required."; break;
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case 0x03: abortMsg = "Transfer aborted: instance not found."; break;
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case 0x04: abortMsg = "Transfer aborted: too many instances. Please wait before entering a new instance."; break;
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case 0x06: abortMsg = "Transfer aborted: instance is full."; break;
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case 0x07: abortMsg = "Transfer aborted: zone is in combat."; break;
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case 0x08: abortMsg = "Transfer aborted: you are already in this instance."; break;
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case 0x09: abortMsg = "Transfer aborted: not enough players."; break;
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case 0x0C: abortMsg = "Transfer aborted."; break;
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default: abortMsg = "Transfer aborted."; break;
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}
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addSystemChatMessage(abortMsg);
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break;
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}
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