feat: use colored coin display in loot window gold amount

This commit is contained in:
Kelsi 2026-03-12 08:13:03 -07:00
parent b5567b362f
commit 6649f1583a

View file

@ -9953,10 +9953,11 @@ void GameScreen::renderLootWindow(game::GameHandler& gameHandler) {
if (ImGui::Begin("Loot", &open, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_AlwaysAutoResize)) {
const auto& loot = gameHandler.getCurrentLoot();
// Gold
// Gold (auto-looted on open; shown for feedback)
if (loot.gold > 0) {
ImGui::TextColored(ImVec4(1.0f, 0.8f, 0.0f, 1.0f), "%ug %us %uc",
loot.getGold(), loot.getSilver(), loot.getCopper());
ImGui::TextDisabled("Gold:");
ImGui::SameLine(0, 4);
renderCoinsText(loot.getGold(), loot.getSilver(), loot.getCopper());
ImGui::Separator();
}