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feat: use colored coin display in loot window gold amount
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1 changed files with 4 additions and 3 deletions
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@ -9953,10 +9953,11 @@ void GameScreen::renderLootWindow(game::GameHandler& gameHandler) {
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if (ImGui::Begin("Loot", &open, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_AlwaysAutoResize)) {
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if (ImGui::Begin("Loot", &open, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_AlwaysAutoResize)) {
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const auto& loot = gameHandler.getCurrentLoot();
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const auto& loot = gameHandler.getCurrentLoot();
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// Gold
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// Gold (auto-looted on open; shown for feedback)
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if (loot.gold > 0) {
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if (loot.gold > 0) {
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ImGui::TextColored(ImVec4(1.0f, 0.8f, 0.0f, 1.0f), "%ug %us %uc",
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ImGui::TextDisabled("Gold:");
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loot.getGold(), loot.getSilver(), loot.getCopper());
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ImGui::SameLine(0, 4);
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renderCoinsText(loot.getGold(), loot.getSilver(), loot.getCopper());
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ImGui::Separator();
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ImGui::Separator();
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}
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}
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