cleanup: remove misleading (void)isPlayerTarget cast

The variable is used earlier in the function for hostile attacker
tracking, so the (void) cast falsely suggests it was unused. Leftover
from a prior refactor.
This commit is contained in:
Kelsi 2026-03-29 18:53:39 -07:00
parent 961af04b36
commit 6731e5845a

View file

@ -519,7 +519,6 @@ void CombatHandler::handleAttackerStateUpdate(network::Packet& packet) {
addCombatText(CombatTextEntry::RESIST, static_cast<int32_t>(totalResisted), 0, isPlayerAttacker, 0, data.attackerGuid, data.targetGuid);
}
(void)isPlayerTarget;
}
void CombatHandler::handleSpellDamageLog(network::Packet& packet) {