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cleanup: remove misleading (void)isPlayerTarget cast
The variable is used earlier in the function for hostile attacker tracking, so the (void) cast falsely suggests it was unused. Leftover from a prior refactor.
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@ -519,7 +519,6 @@ void CombatHandler::handleAttackerStateUpdate(network::Packet& packet) {
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addCombatText(CombatTextEntry::RESIST, static_cast<int32_t>(totalResisted), 0, isPlayerAttacker, 0, data.attackerGuid, data.targetGuid);
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addCombatText(CombatTextEntry::RESIST, static_cast<int32_t>(totalResisted), 0, isPlayerAttacker, 0, data.attackerGuid, data.targetGuid);
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}
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}
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(void)isPlayerTarget;
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}
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}
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void CombatHandler::handleSpellDamageLog(network::Packet& packet) {
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void CombatHandler::handleSpellDamageLog(network::Packet& packet) {
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