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Store and display played time on character Stats tab
Save totalTimePlayed/levelTimePlayed from SMSG_PLAYED_TIME. Request a fresh update whenever the character screen is opened. Show total and level-played time in a two-column layout below the stats panel.
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3 changed files with 34 additions and 0 deletions
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@ -349,6 +349,8 @@ public:
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void queryServerTime();
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void requestPlayedTime();
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void queryWho(const std::string& playerName = "");
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uint32_t getTotalTimePlayed() const { return totalTimePlayed_; }
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uint32_t getLevelTimePlayed() const { return levelTimePlayed_; }
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// Social commands
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void addFriend(const std::string& playerName, const std::string& note = "");
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@ -2224,6 +2226,8 @@ private:
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uint64_t summonerGuid_ = 0;
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std::string summonerName_;
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float summonTimeoutSec_ = 0.0f;
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uint32_t totalTimePlayed_ = 0;
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uint32_t levelTimePlayed_ = 0;
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// Trade state
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TradeStatus tradeStatus_ = TradeStatus::None;
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