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fix(logging): downgrade remaining emote registry diagnostics to DEBUG
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Remove temporary NPC death diagnostic from entity_controller and downgrade emote override/load-count messages from WARNING to DEBUG.
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parent
17c1e3ea3b
commit
758f7b27b9
2 changed files with 4 additions and 7 deletions
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@ -117,7 +117,7 @@ void EmoteRegistry::loadFromDbc() {
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uint32_t animId = emotesDbc->getUInt32(r, emL ? (*emL)["AnimID"] : 2);
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if (animId != 0) emoteIdToAnim[emoteId] = animId;
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}
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LOG_WARNING("Emotes: loaded ", emoteIdToAnim.size(), " anim mappings from Emotes.dbc");
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LOG_DEBUG("Emotes: loaded ", emoteIdToAnim.size(), " anim mappings from Emotes.dbc");
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} else {
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LOG_WARNING("Emotes: Emotes.dbc failed to load — all emotes will use fallback animations");
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}
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@ -182,17 +182,17 @@ void EmoteRegistry::loadFromDbc() {
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if (info.animId == 0) {
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auto ov = kAnimOverrides.find(cmd);
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if (ov != kAnimOverrides.end()) {
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LOG_WARNING("Emotes: override /", cmd, " → animId=", ov->second);
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LOG_DEBUG("Emotes: override /", cmd, " → animId=", ov->second);
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info.animId = ov->second;
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}
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}
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}
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if (emoteTable_.empty()) {
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LOG_WARNING("Emotes: DBC loaded but no commands parsed, using fallback list");
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LOG_DEBUG("Emotes: DBC loaded but no commands parsed, using fallback list");
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loadFallbackEmotes();
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} else {
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LOG_WARNING("Emotes: loaded ", emoteTable_.size(), " commands from DBC");
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LOG_DEBUG("Emotes: loaded ", emoteTable_.size(), " commands from DBC");
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}
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buildDbcIdIndex();
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