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- Dockerfile: fix LLVM apt repo codename (jammy → noble) for ubuntu:24.04 - build-linux.sh: add missing mkdir -p /wowee-build-src before tar extraction - Dockerfile: remove dead ENV OSXCROSS_VERSION=1.5 and its unset - CMakeLists: scope -undefined dynamic_lookup to wowee target only - GameServices: remove redundant game:: qualifier inside namespace game - application.cpp: zero out gameServices_ after gameHandler reset in shutdown
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5 changed files with 10 additions and 5 deletions
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@ -338,7 +338,7 @@ endif()
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# macOS cross-compilation: the Vulkan loader (MoltenVK) is not available at link
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# time. Allow unresolved Vulkan symbols — they are resolved at runtime.
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if(CMAKE_CROSSCOMPILING AND CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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add_link_options("-undefined" "dynamic_lookup")
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set(WOWEE_MACOS_CROSS_COMPILE TRUE)
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endif()
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# GL/GLEW kept temporarily for unconverted sub-renderers during Vulkan migration.
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# These files compile against GL types but their code is never called — the Vulkan
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@ -783,6 +783,11 @@ add_executable(wowee ${WOWEE_SOURCES} ${WOWEE_HEADERS} ${WOWEE_PLATFORM_SOURCES}
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if(TARGET opcodes-generate)
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add_dependencies(wowee opcodes-generate)
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endif()
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# macOS cross-compilation: MoltenVK is not available at link time.
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# Allow unresolved Vulkan symbols — resolved at runtime. Scoped to wowee only.
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if(WOWEE_MACOS_CROSS_COMPILE)
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target_link_options(wowee PRIVATE "-undefined" "dynamic_lookup")
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endif()
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# FidelityFX-SDK headers can trigger compiler-specific pragma/unused-static noise
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# when included through the runtime bridge; keep suppression scoped to that TU.
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