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feat(editor): add --gen-village-pack composite
Third composite pack (after --gen-camp-pack and --gen-blacksmith-pack), emitting a 7-primitive village-square scene into <outDir>: • house — main dwelling • outhouse — privy beside it • chimney — for the house roof piece • hitching-post — at the hitching rail • well — village square centerpiece • signpost — pointing the way out of town • haystack — from the nearby farm Together these form a recognizable rural-village hub when arranged in a zone. Uses the existing emitMeshPack helper — the new pack is just an 8-line declarative table. All 7 outputs validate clean (--validate-wom PASSED across the board). Composite-pack catalogue now: camp + blacksmith + village.
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3 changed files with 23 additions and 1 deletions
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@ -278,6 +278,8 @@ void printUsage(const char* argv0) {
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std::printf(" Convenience: emit tent + firepit + bedroll + canopy + woodpile + haystack into outDir as 6 .wom files\n");
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std::printf(" --gen-blacksmith-pack <outDir>\n");
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std::printf(" Convenience: emit forge + anvil + workbench + water-trough + crate-stack + hitching-post into outDir\n");
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std::printf(" --gen-village-pack <outDir>\n");
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std::printf(" Convenience: emit house + outhouse + chimney + hitching-post + well + signpost + haystack into outDir\n");
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std::printf(" --gen-mesh-table <wom-base> [width] [depth] [height] [legThick] [topThick]\n");
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std::printf(" Table: flat top slab on 4 corner legs (default 1.6/1.0/0.85/0.10/0.06)\n");
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std::printf(" --gen-mesh-lamppost <wom-base> [poleH] [poleT] [baseSize] [lanternSize] [lanternH]\n");
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