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Refine resurrection flow
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parent
ff6155e2f3
commit
7cd7ac43a9
7 changed files with 120 additions and 20 deletions
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@ -507,18 +507,60 @@ void GameHandler::handlePacket(network::Packet& packet) {
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case Opcode::SMSG_GOSSIP_COMPLETE:
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handleGossipComplete(packet);
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break;
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case Opcode::SMSG_SPIRIT_HEALER_CONFIRM: {
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case Opcode::SMSG_RESURRECT_REQUEST: {
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if (packet.getSize() - packet.getReadPos() < 8) {
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LOG_WARNING("SMSG_SPIRIT_HEALER_CONFIRM too short");
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LOG_WARNING("SMSG_RESURRECT_REQUEST too short");
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break;
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}
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uint64_t healerGuid = packet.readUInt64();
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LOG_INFO("Spirit healer confirm from 0x", std::hex, healerGuid, std::dec);
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if (playerDead_ && socket && state == WorldState::IN_WORLD) {
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auto activate = SpiritHealerActivatePacket::build(healerGuid);
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socket->send(activate);
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LOG_INFO("Confirmed spirit healer activation");
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uint64_t casterGuid = packet.readUInt64();
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LOG_INFO("Resurrect request from 0x", std::hex, casterGuid, std::dec);
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if (!playerDead_) {
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playerDead_ = true;
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LOG_INFO("Marked player dead due to resurrect request");
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}
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if (socket && state == WorldState::IN_WORLD) {
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uint64_t useGuid = casterGuid ? casterGuid : pendingSpiritHealerGuid_;
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if (useGuid == 0) {
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LOG_WARNING("Resurrect request received without a valid guid");
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break;
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}
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if (!playerDead_) {
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LOG_WARNING("Resurrect request while playerDead_ is false; proceeding anyway");
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}
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auto response = ResurrectResponsePacket::build(useGuid, true);
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socket->send(response);
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LOG_INFO("Sent resurrect response for 0x", std::hex, useGuid, std::dec);
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resurrectPending_ = true;
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pendingSpiritHealerGuid_ = 0;
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}
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break;
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}
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case Opcode::SMSG_RESURRECT_RESULT: {
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if (packet.getSize() - packet.getReadPos() < 1) {
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LOG_WARNING("SMSG_RESURRECT_RESULT too short");
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break;
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}
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uint8_t result = packet.readUInt8();
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LOG_INFO("Resurrect result: ", static_cast<int>(result));
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if (result == 0) {
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playerDead_ = false;
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LOG_INFO("Player resurrected (result)");
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}
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resurrectPending_ = false;
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if (!playerDead_) {
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repopPending_ = false;
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}
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break;
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}
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case Opcode::SMSG_RESURRECT_CANCEL: {
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if (packet.getSize() - packet.getReadPos() < 4) {
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LOG_WARNING("SMSG_RESURRECT_CANCEL too short");
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break;
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}
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uint32_t reason = packet.readUInt32();
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LOG_INFO("Resurrect cancel reason: ", reason);
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playerDead_ = true;
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resurrectPending_ = false;
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break;
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}
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case Opcode::SMSG_LIST_INVENTORY:
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@ -1179,6 +1221,7 @@ void GameHandler::sendMovement(Opcode opcode) {
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// Block movement during taxi flight
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if (onTaxiFlight_) return;
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if (resurrectPending_) return;
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// Use real millisecond timestamp (server validates for anti-cheat)
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static auto startTime = std::chrono::steady_clock::now();
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@ -1354,6 +1397,7 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
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// Extract health/mana/power from fields (Phase 2) — single pass
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if (block.objectType == ObjectType::UNIT || block.objectType == ObjectType::PLAYER) {
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auto unit = std::static_pointer_cast<Unit>(entity);
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constexpr uint32_t UNIT_DYNFLAG_DEAD = 0x0008;
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for (const auto& [key, val] : block.fields) {
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switch (key) {
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case 24:
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@ -1369,6 +1413,7 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
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case 33: unit->setMaxPower(val); break;
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case 55: unit->setFactionTemplate(val); break; // UNIT_FIELD_FACTIONTEMPLATE
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case 59: unit->setUnitFlags(val); break; // UNIT_FIELD_FLAGS
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case 147: unit->setDynamicFlags(val); break; // UNIT_DYNAMIC_FLAGS
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case 54: unit->setLevel(val); break;
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case 67: unit->setDisplayId(val); break; // UNIT_FIELD_DISPLAYID
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case 69: // UNIT_FIELD_MOUNTDISPLAYID
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@ -1393,6 +1438,11 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
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default: break;
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}
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}
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if (block.guid == playerGuid &&
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(unit->getDynamicFlags() & UNIT_DYNFLAG_DEAD) != 0) {
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playerDead_ = true;
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LOG_INFO("Player logged in dead (dynamic flags)");
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}
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// Determine hostility from faction template for online creatures
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if (unit->getFactionTemplate() != 0) {
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unit->setHostile(isHostileFaction(unit->getFactionTemplate()));
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@ -1470,6 +1520,7 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
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// Update cached health/mana/power values (Phase 2) — single pass
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if (entity->getType() == ObjectType::UNIT || entity->getType() == ObjectType::PLAYER) {
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auto unit = std::static_pointer_cast<Unit>(entity);
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constexpr uint32_t UNIT_DYNFLAG_DEAD = 0x0008;
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for (const auto& [key, val] : block.fields) {
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switch (key) {
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case 24: {
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@ -1507,6 +1558,22 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
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case 32: unit->setMaxHealth(val); break;
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case 33: unit->setMaxPower(val); break;
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case 59: unit->setUnitFlags(val); break; // UNIT_FIELD_FLAGS
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case 147: {
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uint32_t oldDyn = unit->getDynamicFlags();
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unit->setDynamicFlags(val);
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if (block.guid == playerGuid) {
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bool wasDead = (oldDyn & UNIT_DYNFLAG_DEAD) != 0;
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bool nowDead = (val & UNIT_DYNFLAG_DEAD) != 0;
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if (!wasDead && nowDead) {
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playerDead_ = true;
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LOG_INFO("Player died (dynamic flags)");
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} else if (wasDead && !nowDead) {
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playerDead_ = false;
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LOG_INFO("Player resurrected (dynamic flags)");
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}
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}
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break;
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}
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case 54: unit->setLevel(val); break;
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case 55: // UNIT_FIELD_FACTIONTEMPLATE
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unit->setFactionTemplate(val);
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@ -2672,23 +2739,33 @@ void GameHandler::stopCasting() {
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}
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void GameHandler::releaseSpirit() {
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if (!playerDead_) return;
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if (socket && state == WorldState::IN_WORLD) {
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auto now = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::steady_clock::now().time_since_epoch()).count();
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if (repopPending_ && now - static_cast<int64_t>(lastRepopRequestMs_) < 1000) {
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return;
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}
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playerDead_ = true;
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auto packet = RepopRequestPacket::build();
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socket->send(packet);
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repopPending_ = true;
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lastRepopRequestMs_ = static_cast<uint64_t>(now);
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LOG_INFO("Sent CMSG_REPOP_REQUEST (Release Spirit)");
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}
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}
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void GameHandler::activateSpiritHealer(uint64_t npcGuid) {
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if (state != WorldState::IN_WORLD || !socket) return;
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auto gossipPacket = GossipHelloPacket::build(npcGuid);
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socket->send(gossipPacket);
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auto questHelloPacket = QuestgiverHelloPacket::build(npcGuid);
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socket->send(questHelloPacket);
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auto packet = SpiritHealerActivatePacket::build(npcGuid);
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socket->send(packet);
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LOG_INFO("Sent spirit healer activation sequence to 0x", std::hex, npcGuid, std::dec);
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pendingSpiritHealerGuid_ = npcGuid;
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if (!gossipWindowOpen) {
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auto gossipPacket = GossipHelloPacket::build(npcGuid);
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socket->send(gossipPacket);
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auto questHelloPacket = QuestgiverHelloPacket::build(npcGuid);
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socket->send(questHelloPacket);
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LOG_INFO("Requested spirit healer confirm from 0x", std::hex, npcGuid, std::dec);
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} else {
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LOG_INFO("Queued spirit healer confirm for 0x", std::hex, npcGuid, std::dec);
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}
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}
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void GameHandler::tabTarget(float playerX, float playerY, float playerZ) {
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