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Fix PopStyleVar mismatches and character geoset IDs
Fix 9 PopStyleVar(2) calls that should be PopStyleVar(1) across player frame, target frame, cast bar, party frames, buff bar, escape menu, death dialog, and resurrect dialog. Fix action bar from PopStyleVar(2) to PopStyleVar(4) to match 4 pushes. Fix character geoset defaults: 301→302 (bare hands), 701→702 (ears), 1501→1502 (back/cloak), add 802 (wristbands). No WoW character model uses geoset 301/701/1501; all use 302/702/1502 as base. This fixes missing hands/arms on undead and other races with separate hand meshes.
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3 changed files with 26 additions and 22 deletions
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@ -333,12 +333,13 @@ bool CharacterPreview::loadCharacter(game::Race race, game::Gender gender,
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activeGeosets.insert(static_cast<uint16_t>(100 + hairStyle + 1));
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// Facial hair geoset: group 2 = 200 + variation + 1
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activeGeosets.insert(static_cast<uint16_t>(200 + facialHair + 1));
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activeGeosets.insert(301); // Gloves: bare hands
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activeGeosets.insert(302); // Gloves: bare hands
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activeGeosets.insert(401); // Boots: bare feet
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activeGeosets.insert(501); // Chest: bare
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activeGeosets.insert(701); // Ears: default
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activeGeosets.insert(702); // Ears: default
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activeGeosets.insert(802); // Wristbands: default
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activeGeosets.insert(1301); // Trousers: bare legs
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activeGeosets.insert(1501); // Back body (cloak=none)
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activeGeosets.insert(1502); // Back body (cloak=none)
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charRenderer_->setActiveGeosets(instanceId_, activeGeosets);
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// Play idle animation (Stand = animation ID 0)
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