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Add /target command and screen damage flash vignette
/target <name> searches visible entities by case-insensitive prefix match. Red vignette flashes on screen edges when player HP drops, fading over 0.5s.
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@ -66,6 +66,8 @@ private:
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bool showMinimap_ = true; // M key toggles minimap
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bool showNameplates_ = true; // V key toggles nameplates
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float nameplateScale_ = 1.0f; // Scale multiplier for nameplate bar dimensions
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uint32_t lastPlayerHp_ = 0; // Previous frame HP for damage flash detection
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float damageFlashAlpha_ = 0.0f; // Screen edge flash intensity (fades to 0)
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bool showPlayerInfo = false;
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bool showSocialFrame_ = false; // O key toggles social/friends list
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bool showGuildRoster_ = false;
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