fix: resolve keybinding conflict - reassign TOGGLE_RAID_FRAMES from R to F

The R key was previously assigned to TOGGLE_RAID_FRAMES in the keybinding
manager but was never actually implemented (raid frames had no visibility
toggle). Loop 10 implemented R for camera reset, creating a conflict.

Reassign TOGGLE_RAID_FRAMES to F (an unused key) to prevent the conflict.
This aligns with the intention that R is now the standard camera reset key.
This commit is contained in:
Kelsi 2026-03-11 08:09:55 -07:00
parent a8fd977a53
commit 9809106a84

View file

@ -28,7 +28,7 @@ void KeybindingManager::initializeDefaults() {
bindings_[static_cast<int>(Action::TOGGLE_DUNGEON_FINDER)] = ImGuiKey_J; // Originally I, reassigned to avoid conflict
bindings_[static_cast<int>(Action::TOGGLE_WORLD_MAP)] = ImGuiKey_W;
bindings_[static_cast<int>(Action::TOGGLE_NAMEPLATES)] = ImGuiKey_V;
bindings_[static_cast<int>(Action::TOGGLE_RAID_FRAMES)] = ImGuiKey_R;
bindings_[static_cast<int>(Action::TOGGLE_RAID_FRAMES)] = ImGuiKey_F; // Reassigned from R (now camera reset)
bindings_[static_cast<int>(Action::TOGGLE_QUEST_LOG)] = ImGuiKey_Q;
}