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fix: resolve keybinding conflict - reassign TOGGLE_RAID_FRAMES from R to F
The R key was previously assigned to TOGGLE_RAID_FRAMES in the keybinding manager but was never actually implemented (raid frames had no visibility toggle). Loop 10 implemented R for camera reset, creating a conflict. Reassign TOGGLE_RAID_FRAMES to F (an unused key) to prevent the conflict. This aligns with the intention that R is now the standard camera reset key.
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1 changed files with 1 additions and 1 deletions
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@ -28,7 +28,7 @@ void KeybindingManager::initializeDefaults() {
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bindings_[static_cast<int>(Action::TOGGLE_DUNGEON_FINDER)] = ImGuiKey_J; // Originally I, reassigned to avoid conflict
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bindings_[static_cast<int>(Action::TOGGLE_WORLD_MAP)] = ImGuiKey_W;
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bindings_[static_cast<int>(Action::TOGGLE_NAMEPLATES)] = ImGuiKey_V;
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bindings_[static_cast<int>(Action::TOGGLE_RAID_FRAMES)] = ImGuiKey_R;
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bindings_[static_cast<int>(Action::TOGGLE_RAID_FRAMES)] = ImGuiKey_F; // Reassigned from R (now camera reset)
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bindings_[static_cast<int>(Action::TOGGLE_QUEST_LOG)] = ImGuiKey_Q;
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}
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