Disable minimap rotation by default and fix settings checkbox

Changed default value from true to false in three places:
- Minimap class (rotateWithCamera member)
- GameScreen settings (minimapRotate_ and pendingMinimapRotate)
- Restore Interface Defaults button

The minimap will now remain fixed/north-up by default, and the settings
checkbox properly controls the rotation behavior.
This commit is contained in:
Kelsi 2026-02-09 01:13:56 -08:00
parent dbf3038560
commit 980cec00bf
3 changed files with 4 additions and 4 deletions

View file

@ -78,7 +78,7 @@ private:
int mapSize = 200;
float viewRadius = 400.0f; // world units visible in minimap radius
bool enabled = true;
bool rotateWithCamera = true;
bool rotateWithCamera = false;
// Throttling
float updateIntervalSec = 0.25f;

View file

@ -70,11 +70,11 @@ private:
float pendingMouseSensitivity = 0.2f;
bool pendingInvertMouse = false;
int pendingUiOpacity = 65;
bool pendingMinimapRotate = true;
bool pendingMinimapRotate = false;
// UI element transparency (0.0 = fully transparent, 1.0 = fully opaque)
float uiOpacity_ = 0.65f;
bool minimapRotate_ = true;
bool minimapRotate_ = false;
/**
* Render player info window