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feat: show power type names in combat log energize/drain entries
Combat log now shows specific power type names (Mana, Rage, Energy, Focus, Happiness, Runic Power) instead of generic "power" for ENERGIZE and POWER_DRAIN events. Uses the powerType field added to CombatLogEntry in the previous commit.
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01685cc0bb
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1 changed files with 26 additions and 6 deletions
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@ -20563,20 +20563,40 @@ void GameScreen::renderCombatLog(game::GameHandler& gameHandler) {
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color = ImVec4(1.0f, 0.5f, 0.2f, 1.0f);
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color = ImVec4(1.0f, 0.5f, 0.2f, 1.0f);
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break;
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break;
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}
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}
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case T::ENERGIZE:
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case T::ENERGIZE: {
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const char* pwrName = "power";
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switch (e.powerType) {
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case 0: pwrName = "Mana"; break;
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case 1: pwrName = "Rage"; break;
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case 2: pwrName = "Focus"; break;
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case 3: pwrName = "Energy"; break;
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case 4: pwrName = "Happiness"; break;
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case 6: pwrName = "Runic Power"; break;
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}
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if (spell)
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if (spell)
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snprintf(desc, sizeof(desc), "%s gains %d power (%s)", tgt, e.amount, spell);
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snprintf(desc, sizeof(desc), "%s gains %d %s (%s)", tgt, e.amount, pwrName, spell);
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else
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else
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snprintf(desc, sizeof(desc), "%s gains %d power", tgt, e.amount);
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snprintf(desc, sizeof(desc), "%s gains %d %s", tgt, e.amount, pwrName);
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color = ImVec4(0.4f, 0.6f, 1.0f, 1.0f);
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color = ImVec4(0.4f, 0.6f, 1.0f, 1.0f);
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break;
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break;
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case T::POWER_DRAIN:
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}
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case T::POWER_DRAIN: {
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const char* drainName = "power";
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switch (e.powerType) {
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case 0: drainName = "Mana"; break;
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case 1: drainName = "Rage"; break;
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case 2: drainName = "Focus"; break;
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case 3: drainName = "Energy"; break;
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case 4: drainName = "Happiness"; break;
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case 6: drainName = "Runic Power"; break;
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}
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if (spell)
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if (spell)
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snprintf(desc, sizeof(desc), "%s loses %d power to %s's %s", tgt, e.amount, src, spell);
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snprintf(desc, sizeof(desc), "%s loses %d %s to %s's %s", tgt, e.amount, drainName, src, spell);
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else
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else
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snprintf(desc, sizeof(desc), "%s loses %d power", tgt, e.amount);
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snprintf(desc, sizeof(desc), "%s loses %d %s", tgt, e.amount, drainName);
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color = ImVec4(0.45f, 0.75f, 1.0f, 1.0f);
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color = ImVec4(0.45f, 0.75f, 1.0f, 1.0f);
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break;
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break;
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}
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case T::XP_GAIN:
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case T::XP_GAIN:
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snprintf(desc, sizeof(desc), "You gain %d experience", e.amount);
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snprintf(desc, sizeof(desc), "You gain %d experience", e.amount);
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color = ImVec4(0.8f, 0.6f, 1.0f, 1.0f);
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color = ImVec4(0.8f, 0.6f, 1.0f, 1.0f);
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