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Handle SMSG_SERVER_MESSAGE, SMSG_CHAT_SERVER_MESSAGE, SMSG_AREA_TRIGGER_MESSAGE, SMSG_TRIGGER_CINEMATIC
- SMSG_SERVER_MESSAGE: parse type+string, show as [Server] chat message - SMSG_CHAT_SERVER_MESSAGE: parse type+string, show as [Announcement] - SMSG_AREA_TRIGGER_MESSAGE: parse len+string, display as system chat - SMSG_TRIGGER_CINEMATIC: consume silently (no cinematic playback)
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1 changed files with 33 additions and 0 deletions
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@ -2193,6 +2193,39 @@ void GameHandler::handlePacket(network::Packet& packet) {
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}
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break;
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case Opcode::SMSG_SERVER_MESSAGE: {
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// uint32 type, string message
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if (packet.getSize() - packet.getReadPos() >= 4) {
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/*uint32_t msgType =*/ packet.readUInt32();
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std::string msg = packet.readString();
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if (!msg.empty()) addSystemChatMessage("[Server] " + msg);
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}
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break;
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}
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case Opcode::SMSG_CHAT_SERVER_MESSAGE: {
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// uint32 type + string text
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if (packet.getSize() - packet.getReadPos() >= 4) {
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/*uint32_t msgType =*/ packet.readUInt32();
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std::string msg = packet.readString();
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if (!msg.empty()) addSystemChatMessage("[Announcement] " + msg);
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}
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break;
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}
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case Opcode::SMSG_AREA_TRIGGER_MESSAGE: {
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// uint32 size, then string
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if (packet.getSize() - packet.getReadPos() >= 4) {
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/*uint32_t len =*/ packet.readUInt32();
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std::string msg = packet.readString();
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if (!msg.empty()) addSystemChatMessage(msg);
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}
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break;
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}
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case Opcode::SMSG_TRIGGER_CINEMATIC:
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// uint32 cinematicId — we don't play cinematics; consume and skip.
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packet.setReadPos(packet.getSize());
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LOG_DEBUG("SMSG_TRIGGER_CINEMATIC: skipped");
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break;
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case Opcode::SMSG_LOOT_MONEY_NOTIFY: {
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// Format: uint32 money + uint8 soleLooter
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if (packet.getSize() - packet.getReadPos() >= 4) {
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