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feat(editor): add --gen-mesh-mug tankard primitive
87th procedural mesh: drinking mug / tankard built from a closed cylindrical body plus a thin side handle slab. The handle is positioned on +X with its inner face flush against the body and centered vertically. Without rotation the handle is a solid box rather than a real C-loop, so silhouette reads as a tankard handle rather than a delicate ring — appropriate for the chunky-prop aesthetic favored by the existing primitive set. Distinct from --gen-mesh-chalice (3-tier goblet, no handle) and --gen-mesh-well-pail (top horizontal handle bar). Useful for tavern / banquet hall / kitchen dressing, inn table props, and the eventual --gen-tavern-pack-2 follow-on (once enough drinking-vessel primitives exist to justify a dedicated drinkware composite). 86 verts / 68 tris at default 14 sides — a single batch with shared body + handle texture coords.
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@ -338,6 +338,8 @@ void printUsage(const char* argv0) {
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std::printf(" Pot-bellied stove: round cylindrical body + thin chimney column on top (cottage / workshop heating)\n");
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std::printf(" --gen-mesh-well-pail <wom-base> [bodyR] [bodyH] [handleW] [handleT] [handleArc] [sides]\n");
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std::printf(" Wooden well-pail: closed cylindrical body + thin horizontal handle bar above (water-haul / mop-bucket prop)\n");
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std::printf(" --gen-mesh-mug <wom-base> [bodyR] [bodyH] [handleW] [handleH] [handleArm] [sides]\n");
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std::printf(" Drinking mug / tankard: closed cylinder body + side handle slab (tavern / banquet / inn dressing)\n");
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std::printf(" --gen-camp-pack <outDir>\n");
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std::printf(" Convenience: emit tent + firepit + bedroll + canopy + woodpile + haystack into outDir as 6 .wom files\n");
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std::printf(" --gen-blacksmith-pack <outDir>\n");
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