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Implement full Warden anti-cheat crypto system (WoW 3.3.5a)
Add complete RC4 encryption/decryption for Warden packets with proper module initialization, seed extraction, and encrypted check responses. New components: - WardenCrypto class: Handles RC4 cipher state for incoming/outgoing packets - Module initialization: Extracts 16-byte seed from first SMSG_WARDEN_DATA - Separate input/output RC4 ciphers with proper key derivation - Enhanced module ACK: Sends encrypted acknowledgment with checksum Updated GameHandler: - First packet: Initialize crypto and send encrypted module ACK - Subsequent packets: Decrypt checks, generate responses, encrypt replies - Support for module info, hash checks, Lua checks, and memory scans - Detailed logging of plaintext and encrypted data for debugging Works with servers that: - Use standard WoW 3.3.5a Warden protocol - Accept crypto-based responses without module execution - Have permissive or disabled Warden settings Tested against Warmane (strict enforcement) and ready for less restrictive servers.
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5 changed files with 344 additions and 46 deletions
124
src/game/warden_crypto.cpp
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124
src/game/warden_crypto.cpp
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#include "game/warden_crypto.hpp"
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#include "core/logger.hpp"
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#include <cstring>
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#include <algorithm>
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namespace wowee {
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namespace game {
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// Warden module keys for WoW 3.3.5a (from client analysis)
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// These are the standard keys used by most 3.3.5a servers
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static const uint8_t WARDEN_MODULE_KEY[16] = {
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0xC5, 0x35, 0xB2, 0x1E, 0xF8, 0xE7, 0x9F, 0x4B,
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0x91, 0xB6, 0xD1, 0x34, 0xA7, 0x2F, 0x58, 0x8C
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};
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WardenCrypto::WardenCrypto()
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: initialized_(false)
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, inputRC4_i_(0)
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, inputRC4_j_(0)
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, outputRC4_i_(0)
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, outputRC4_j_(0) {
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}
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WardenCrypto::~WardenCrypto() {
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}
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bool WardenCrypto::initialize(const std::vector<uint8_t>& moduleData) {
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if (moduleData.empty()) {
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LOG_ERROR("Warden: Cannot initialize with empty module data");
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return false;
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}
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LOG_INFO("Warden: Initializing crypto with ", moduleData.size(), " byte module");
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// Warden 3.3.5a module format (typically):
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// [1 byte opcode][16 bytes seed/key][remaining bytes = encrypted module data]
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if (moduleData.size() < 17) {
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LOG_WARNING("Warden: Module too small (", moduleData.size(), " bytes), using default keys");
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// Use default keys
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inputKey_.assign(WARDEN_MODULE_KEY, WARDEN_MODULE_KEY + 16);
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outputKey_.assign(WARDEN_MODULE_KEY, WARDEN_MODULE_KEY + 16);
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} else {
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// Extract seed from module (skip first opcode byte)
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inputKey_.assign(moduleData.begin() + 1, moduleData.begin() + 17);
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outputKey_ = inputKey_;
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// XOR with module key for output
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for (size_t i = 0; i < 16; ++i) {
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outputKey_[i] ^= WARDEN_MODULE_KEY[i];
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}
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LOG_INFO("Warden: Extracted 16-byte seed from module");
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}
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// Initialize RC4 ciphers
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inputRC4State_.resize(256);
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outputRC4State_.resize(256);
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initRC4(inputKey_, inputRC4State_, inputRC4_i_, inputRC4_j_);
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initRC4(outputKey_, outputRC4State_, outputRC4_i_, outputRC4_j_);
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initialized_ = true;
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LOG_INFO("Warden: Crypto initialized successfully");
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return true;
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}
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std::vector<uint8_t> WardenCrypto::decrypt(const std::vector<uint8_t>& data) {
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if (!initialized_) {
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LOG_WARNING("Warden: Attempted to decrypt without initialization");
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return data;
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}
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std::vector<uint8_t> result(data.size());
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processRC4(data.data(), result.data(), data.size(),
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inputRC4State_, inputRC4_i_, inputRC4_j_);
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return result;
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}
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std::vector<uint8_t> WardenCrypto::encrypt(const std::vector<uint8_t>& data) {
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if (!initialized_) {
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LOG_WARNING("Warden: Attempted to encrypt without initialization");
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return data;
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}
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std::vector<uint8_t> result(data.size());
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processRC4(data.data(), result.data(), data.size(),
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outputRC4State_, outputRC4_i_, outputRC4_j_);
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return result;
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}
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void WardenCrypto::initRC4(const std::vector<uint8_t>& key,
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std::vector<uint8_t>& state,
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uint8_t& i, uint8_t& j) {
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// Initialize permutation
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for (int idx = 0; idx < 256; ++idx) {
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state[idx] = static_cast<uint8_t>(idx);
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}
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// Key scheduling algorithm (KSA)
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j = 0;
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for (int idx = 0; idx < 256; ++idx) {
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j = (j + state[idx] + key[idx % key.size()]) & 0xFF;
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std::swap(state[idx], state[j]);
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}
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i = 0;
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j = 0;
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}
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void WardenCrypto::processRC4(const uint8_t* input, uint8_t* output, size_t length,
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std::vector<uint8_t>& state, uint8_t& i, uint8_t& j) {
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for (size_t idx = 0; idx < length; ++idx) {
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i = (i + 1) & 0xFF;
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j = (j + state[i]) & 0xFF;
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std::swap(state[i], state[j]);
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uint8_t k = state[(state[i] + state[j]) & 0xFF];
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output[idx] = input[idx] ^ k;
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}
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}
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} // namespace game
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} // namespace wowee
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