fix(editor): enlarge sculpt panel default size for all generators

This commit is contained in:
Kelsi 2026-05-05 07:46:46 -07:00
parent 2d5692d5ad
commit bd1356bd08

View file

@ -460,8 +460,8 @@ void EditorUI::renderSaveDialog(EditorApp& app) {
void EditorUI::renderBrushPanel(EditorApp& app) {
ImGui::SetNextWindowPos(ImVec2(10, 90), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(280, 260), ImGuiCond_FirstUseEver);
if (ImGui::Begin("Sculpt Brush")) {
ImGui::SetNextWindowSize(ImVec2(290, 500), ImGuiCond_FirstUseEver);
if (ImGui::Begin("Sculpt")) {
if (!app.hasTerrainLoaded()) {
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "Load or create terrain first");
ImGui::End(); return;