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feat: add CreateFrame with RegisterEvent/SetScript for WoW addon pattern
Implement the core WoW frame system that nearly all addons use:
- CreateFrame(type, name, parent, template) — creates a frame table
with metatable methods, optionally registered as a global by name
- frame:RegisterEvent(event) — register frame for event dispatch
- frame:UnregisterEvent(event) — unregister
- frame:SetScript(type, handler) — set OnEvent/OnUpdate/etc handlers
- frame:GetScript(type) — retrieve handlers
- frame:Show()/Hide()/IsShown()/IsVisible() — visibility state
- frame:GetName() — return frame name
Event dispatch now fires both global RegisterEvent handlers AND
frame OnEvent scripts, matching WoW's dual dispatch model.
Updated HelloWorld to use standard WoW addon pattern:
local f = CreateFrame("Frame", "MyFrame")
f:RegisterEvent("PLAYER_ENTERING_WORLD")
f:SetScript("OnEvent", function(self, event, ...) end)
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2 changed files with 233 additions and 20 deletions
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@ -1,24 +1,28 @@
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-- HelloWorld addon — test the WoWee addon system
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print("|cff00ff00[HelloWorld]|r Addon loaded! Lua 5.1 is working.")
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-- HelloWorld addon — demonstrates the WoWee addon system
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-- Register for game events
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RegisterEvent("PLAYER_ENTERING_WORLD", function(event)
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local name = UnitName("player")
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local level = UnitLevel("player")
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local health = UnitHealth("player")
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local maxHealth = UnitHealthMax("player")
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local _, _, classId = UnitClass("player")
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local gold = math.floor(GetMoney() / 10000)
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-- Create a frame and register for events (standard WoW addon pattern)
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local f = CreateFrame("Frame", "HelloWorldFrame")
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f:RegisterEvent("PLAYER_ENTERING_WORLD")
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f:RegisterEvent("CHAT_MSG_SAY")
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print("|cff00ff00[HelloWorld]|r Welcome, " .. name .. "! (Level " .. level .. ")")
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if maxHealth > 0 then
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print("|cff00ff00[HelloWorld]|r Health: " .. health .. "/" .. maxHealth)
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end
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if gold > 0 then
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print("|cff00ff00[HelloWorld]|r Gold: " .. gold .. "g")
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f:SetScript("OnEvent", function(self, event, ...)
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if event == "PLAYER_ENTERING_WORLD" then
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local name = UnitName("player")
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local level = UnitLevel("player")
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print("|cff00ff00[HelloWorld]|r Welcome, " .. name .. "! (Level " .. level .. ")")
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elseif event == "CHAT_MSG_SAY" then
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local msg, sender = ...
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if msg and sender then
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print("|cff00ff00[HelloWorld]|r " .. sender .. " said: " .. msg)
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end
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end
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end)
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RegisterEvent("PLAYER_LEAVING_WORLD", function(event)
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print("|cff00ff00[HelloWorld]|r Goodbye!")
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end)
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-- Register a custom slash command
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SLASH_HELLOWORLD1 = "/hello"
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SLASH_HELLOWORLD2 = "/hw"
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SlashCmdList["HELLOWORLD"] = function(args)
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print("|cff00ff00[HelloWorld]|r Hello! " .. (args ~= "" and args or "Type /hello <message>"))
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end
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print("|cff00ff00[HelloWorld]|r Addon loaded. Type /hello to test slash commands.")
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