Add gameplay systems: combat, spells, groups, loot, vendors, and UI

Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:

- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
  name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
  tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
  cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
  /invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface

Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
This commit is contained in:
Kelsi 2026-02-04 10:30:52 -08:00
parent 6bf3fa4ed4
commit c49bb58e47
14 changed files with 3039 additions and 84 deletions

View file

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#pragma once
#include <cstdint>
#include <string>
#include <vector>
namespace wowee {
namespace game {
/**
* Party/Group member data
*/
struct GroupMember {
std::string name;
uint64_t guid = 0;
uint8_t isOnline = 0; // 0 = offline, 1 = online
uint8_t subGroup = 0; // Raid subgroup (0 for party)
uint8_t flags = 0; // Assistant, main tank, etc.
uint8_t roles = 0; // LFG roles (3.3.5a)
};
/**
* Full group/party data from SMSG_GROUP_LIST
*/
struct GroupListData {
uint8_t groupType = 0; // 0 = party, 1 = raid
uint8_t subGroup = 0;
uint8_t flags = 0;
uint8_t roles = 0;
uint8_t lootMethod = 0; // 0=free for all, 1=round robin, 2=master loot
uint64_t looterGuid = 0;
uint8_t lootThreshold = 0;
uint8_t difficultyId = 0;
uint8_t raidDifficultyId = 0;
uint32_t memberCount = 0;
std::vector<GroupMember> members;
uint64_t leaderGuid = 0;
bool isValid() const { return true; }
bool isEmpty() const { return memberCount == 0; }
};
/**
* Party command types
*/
enum class PartyCommand : uint32_t {
INVITE = 0,
UNINVITE = 1,
LEAVE = 2,
SWAP = 3
};
/**
* Party command result codes
*/
enum class PartyResult : uint32_t {
OK = 0,
BAD_PLAYER_NAME = 1,
TARGET_NOT_IN_GROUP = 2,
TARGET_NOT_IN_INSTANCE = 3,
GROUP_FULL = 4,
ALREADY_IN_GROUP = 5,
NOT_IN_GROUP = 6,
NOT_LEADER = 7,
PLAYER_WRONG_FACTION = 8,
IGNORING_YOU = 9,
LFG_PENDING = 12,
INVITE_RESTRICTED = 13
};
} // namespace game
} // namespace wowee