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fix: resolve compiler warnings in lua_engine and game_screen
Remove unused getPlayerUnit() helper in lua_engine.cpp (-Wunused-function). Increase countStr buffer from 8 to 16 bytes in action bar item count display to eliminate -Wformat-truncation warning for %d with int32_t. Build is now warning-free.
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4b6ed04926
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d1bcd2f844
2 changed files with 1 additions and 10 deletions
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@ -59,15 +59,6 @@ static int lua_wow_message(lua_State* L) {
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return lua_wow_print(L);
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}
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// Helper: get player Unit from game handler
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static game::Unit* getPlayerUnit(lua_State* L) {
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auto* gh = getGameHandler(L);
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if (!gh) return nullptr;
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auto entity = gh->getEntityManager().getEntity(gh->getPlayerGuid());
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if (!entity) return nullptr;
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return dynamic_cast<game::Unit*>(entity.get());
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}
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// Helper: resolve WoW unit IDs to GUID
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static uint64_t resolveUnitGuid(game::GameHandler* gh, const std::string& uid) {
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if (uid == "player") return gh->getPlayerGuid();
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@ -9412,7 +9412,7 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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}
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}
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if (totalCount > 0) {
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char countStr[8];
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char countStr[16];
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snprintf(countStr, sizeof(countStr), "%d", totalCount);
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ImVec2 btnMax = ImGui::GetItemRectMax();
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ImVec2 tsz = ImGui::CalcTextSize(countStr);
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