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feat(editor): flatten around object, scatter auto-align, manifest batch
- Flatten Ground: flattens terrain to object height with smooth falloff around placed buildings/structures (undoable). Button in object panel - Scatter auto-align: checkbox enables terrain snapping + slope alignment for scattered objects (trees snap to ground and lean with hillsides) - Batch convert now falls back to asset manifest when filesystem dir is empty — converts M2/WMO from game data without filesystem extraction - Public terrain editor wrappers: beginGeneratorUndo, endGeneratorUndo, markDirty, stitchChunkEdges, getChunkVertexWorldPos
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4 changed files with 76 additions and 8 deletions
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@ -90,6 +90,7 @@ public:
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void setSkyPreset(int preset); // 0=day, 1=dusk, 2=night
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void snapSelectedToGround();
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void alignSelectedToTerrain();
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void flattenAroundSelected(float radius = 30.0f);
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void flyToSelected();
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int batchConvertAssets(const std::string& dataDir);
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void clearAllObjects();
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