mirror of
https://github.com/Kelsidavis/WoWee.git
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- Flatten Ground: flattens terrain to object height with smooth falloff around placed buildings/structures (undoable). Button in object panel - Scatter auto-align: checkbox enables terrain snapping + slope alignment for scattered objects (trees snap to ground and lean with hillsides) - Batch convert now falls back to asset manifest when filesystem dir is empty — converts M2/WMO from game data without filesystem extraction - Public terrain editor wrappers: beginGeneratorUndo, endGeneratorUndo, markDirty, stitchChunkEdges, getChunkVertexWorldPos
185 lines
6.3 KiB
C++
185 lines
6.3 KiB
C++
#pragma once
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#include "editor_camera.hpp"
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#include "editor_viewport.hpp"
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#include "editor_ui.hpp"
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#include "terrain_editor.hpp"
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#include "texture_painter.hpp"
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#include "object_placer.hpp"
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#include "npc_spawner.hpp"
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#include "npc_presets.hpp"
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#include "quest_editor.hpp"
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#include "editor_project.hpp"
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#include "zone_manifest.hpp"
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#include "asset_browser.hpp"
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#include "core/window.hpp"
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#include "pipeline/asset_manager.hpp"
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#include <string>
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#include <memory>
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namespace wowee {
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namespace editor {
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enum class EditorMode { Sculpt, Paint, PlaceObject, Water, NPC, Quest };
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class EditorApp {
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public:
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EditorApp();
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~EditorApp();
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bool initialize(const std::string& dataPath);
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void run();
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void shutdown();
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void loadADT(const std::string& mapName, int tileX, int tileY);
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void createNewTerrain(const std::string& mapName, int tileX, int tileY, float baseHeight, Biome biome);
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void saveADT(const std::string& path);
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void saveWDT(const std::string& path);
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void exportZone(const std::string& outputDir);
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void quickSave();
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void exportContentPack(const std::string& destPath);
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void exportOpenFormat(const std::string& basePath);
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void requestQuit();
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void resetCamera();
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void setWireframe(bool enabled);
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bool isWireframe() const;
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EditorCamera& getEditorCamera() { return camera_; }
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TerrainEditor& getTerrainEditor() { return terrainEditor_; }
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TexturePainter& getTexturePainter() { return texturePainter_; }
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ObjectPlacer& getObjectPlacer() { return objectPlacer_; }
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NpcSpawner& getNpcSpawner() { return npcSpawner_; }
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NpcPresets& getNpcPresets() { return npcPresets_; }
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QuestEditor& getQuestEditor() { return questEditor_; }
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AssetBrowser& getAssetBrowser() { return assetBrowser_; }
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EditorViewport& getViewport() { return viewport_; }
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bool setMapName(const std::string& name) {
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if (name.empty()) return false;
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for (char c : name) {
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if (c == '/' || c == '\\' || c == '.' || c == ':' ||
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c == '*' || c == '?' || c == '"' || c == '<' ||
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c == '>' || c == '|' || c < 32) return false;
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}
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loadedMap_ = name;
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return true;
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}
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rendering::TerrainRenderer* getTerrainRenderer();
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rendering::M2Renderer* getM2Renderer() { return viewport_.getM2Renderer(); }
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pipeline::AssetManager* getAssetManager() { return assetManager_.get(); }
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const std::string& getLoadedMap() const { return loadedMap_; }
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int getLoadedTileX() const { return loadedTileX_; }
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int getLoadedTileY() const { return loadedTileY_; }
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bool hasTerrainLoaded() const { return terrain_.isLoaded(); }
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core::Window* getWindow() { return window_.get(); }
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EditorMode getMode() const { return mode_; }
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void setMode(EditorMode m) {
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if (m != mode_) {
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viewport_.clearGhostPreview();
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viewport_.setBrushIndicator({}, 0, false);
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}
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mode_ = m;
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}
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void markObjectsDirty() { objectsDirty_ = true; }
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void startGizmoMode(TransformMode mode);
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void setGizmoAxis(TransformAxis axis);
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void setSkyPreset(int preset); // 0=day, 1=dusk, 2=night
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void snapSelectedToGround();
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void alignSelectedToTerrain();
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void flattenAroundSelected(float radius = 30.0f);
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void flyToSelected();
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int batchConvertAssets(const std::string& dataDir);
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void clearAllObjects();
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void generateCompleteZone();
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void centerOnTerrain();
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// Multi-tile support
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void addAdjacentTile(int offsetX, int offsetY);
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// Camera bookmarks
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struct CameraBookmark { glm::vec3 pos; float yaw; float pitch; std::string name; };
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void saveBookmark(const std::string& name);
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void loadBookmark(int index);
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const std::vector<CameraBookmark>& getBookmarks() const { return bookmarks_; }
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TransformGizmo& getGizmo() { return viewport_.getGizmo(); }
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bool shouldOpenContextMenu() const { return openContextMenu_; }
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void clearContextMenuFlag() { openContextMenu_ = false; }
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float getWaterHeight() const { return waterHeight_; }
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void setWaterHeight(float h) { waterHeight_ = h; }
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uint16_t getWaterType() const { return waterType_; }
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void setWaterType(uint16_t t) { waterType_ = t; }
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private:
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void processEvents();
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void updateTerrainEditing(float dt);
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void refreshDirtyChunks();
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void initImGui();
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void shutdownImGui();
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std::unique_ptr<core::Window> window_;
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std::unique_ptr<pipeline::AssetManager> assetManager_;
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EditorCamera camera_;
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EditorViewport viewport_;
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EditorUI ui_;
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TerrainEditor terrainEditor_;
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TexturePainter texturePainter_;
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ObjectPlacer objectPlacer_;
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NpcSpawner npcSpawner_;
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NpcPresets npcPresets_;
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QuestEditor questEditor_;
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EditorProject project_;
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public:
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EditorProject& getProject() { return project_; }
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private:
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AssetBrowser assetBrowser_;
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pipeline::ADTTerrain terrain_;
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bool imguiInitialized_ = false;
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bool painting_ = false;
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bool objectsDirty_ = false;
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bool openContextMenu_ = false;
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std::string lastSavePath_;
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std::vector<CameraBookmark> bookmarks_;
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float autoSaveTimer_ = 0.0f;
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float autoSaveInterval_ = 300.0f;
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bool autoSaveEnabled_ = true;
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bool showQuitConfirm_ = false;
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// Recent zones
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struct RecentZone { std::string mapName; int tileX; int tileY; };
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std::vector<RecentZone> recentZones_;
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// Toast notifications
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struct Toast { std::string msg; float timer; };
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std::vector<Toast> toasts_;
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public:
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void showToast(const std::string& msg, float duration = 3.0f);
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const std::vector<Toast>& getToasts() const { return toasts_; }
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const std::vector<RecentZone>& getRecentZones() const { return recentZones_; }
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bool isAutoSaveEnabled() const { return autoSaveEnabled_; }
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void setAutoSaveEnabled(bool v) { autoSaveEnabled_ = v; }
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float getAutoSaveInterval() const { return autoSaveInterval_; }
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void setAutoSaveInterval(float s) { autoSaveInterval_ = std::clamp(s, 60.0f, 900.0f); }
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float getAutoSaveTimeRemaining() const { return autoSaveInterval_ - autoSaveTimer_; }
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void updateToasts(float dt);
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private:
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size_t lastObjCount_ = 0;
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size_t lastNpcCount_ = 0;
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EditorMode mode_ = EditorMode::Sculpt;
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float waterHeight_ = 100.0f;
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uint16_t waterType_ = 0;
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std::string dataPath_;
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std::string loadedMap_;
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int loadedTileX_ = -1;
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int loadedTileY_ = -1;
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};
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} // namespace editor
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} // namespace wowee
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