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fix: show IMMUNE text for miss type 5 in SMSG_SPELL_GO and SMSG_SPELLLOGMISS
IMMUNE misses (spell miss type 5) were shown as generic MISS text in both spell cast feedback handlers. Now consistently shows IMMUNE combat text to match the fix already applied to SMSG_ATTACKERSTATEUPDATE.
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1 changed files with 4 additions and 4 deletions
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@ -2430,8 +2430,8 @@ void GameHandler::handlePacket(network::Packet& packet) {
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CombatTextEntry::DODGE, // 1=DODGE
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CombatTextEntry::PARRY, // 2=PARRY
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CombatTextEntry::BLOCK, // 3=BLOCK
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CombatTextEntry::MISS, // 4=EVADE → show as MISS
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CombatTextEntry::MISS, // 5=IMMUNE → show as MISS
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CombatTextEntry::MISS, // 4=EVADE
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CombatTextEntry::IMMUNE, // 5=IMMUNE
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CombatTextEntry::MISS, // 6=DEFLECT
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CombatTextEntry::MISS, // 7=ABSORB
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CombatTextEntry::MISS, // 8=RESIST
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@ -13964,8 +13964,8 @@ void GameHandler::handleSpellGo(network::Packet& packet) {
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CombatTextEntry::DODGE, // 1=DODGE
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CombatTextEntry::PARRY, // 2=PARRY
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CombatTextEntry::BLOCK, // 3=BLOCK
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CombatTextEntry::MISS, // 4=EVADE → show as MISS
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CombatTextEntry::MISS, // 5=IMMUNE → show as MISS
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CombatTextEntry::MISS, // 4=EVADE
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CombatTextEntry::IMMUNE, // 5=IMMUNE
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CombatTextEntry::MISS, // 6=DEFLECT
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CombatTextEntry::MISS, // 7=ABSORB
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CombatTextEntry::MISS, // 8=RESIST
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