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feat(editor): add WFAC JSON round-trip authoring workflow
Closes the WFAC open-format loop with --export-wfac-json /
--import-wfac-json, mirroring the JSON pairs added for
every other novel binary format. All 11 binary formats
added since WOL now have full JSON round-trip authoring.
Each faction round-trips:
• 13 scalar fields (id, parent, name, description, flags,
7 ascending threshold values, baseReputation)
• enemies[] and friends[] as JSON int arrays for trivial
hand-edit
• reputationFlags as dual int + string-array form
(e.g. ["visible", "header"])
The 7 reputation thresholds round-trip exactly even though
they have non-default values in some presets — the
importer uses the canonical Hostile/Friendly/etc enum
values as defaults so a hand-author can omit the standard
thresholds and only specify custom ones.
Verified byte-identical round-trip on the alliance preset
(5 factions: Alliance header + 3 cities with reciprocal
friend lists + Defias enemy). Adds 2 flags (523 documented
total now).
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@ -947,6 +947,10 @@ void printUsage(const char* argv0) {
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std::printf(" Print WFAC entries (id / parent / flags / enemy + friend counts / name)\n");
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std::printf(" --validate-wfac <wfac-base> [--json]\n");
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std::printf(" Static checks: factionId>0+unique, name not empty, threshold ordering, no self-enemy, no enemy/friend overlap\n");
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std::printf(" --export-wfac-json <wfac-base> [out.json]\n");
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std::printf(" Export binary .wfac to a human-editable JSON sidecar (defaults to <base>.wfac.json)\n");
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std::printf(" --import-wfac-json <json-path> [out-base]\n");
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std::printf(" Import a .wfac.json sidecar back into binary .wfac (accepts flag int OR flagsList strings)\n");
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std::printf(" --gen-locks <wlck-base> [name]\n");
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std::printf(" Emit .wlck starter: 2 locks (Iron Door key+force, Wooden Chest force-only) — lockId=1 matches WGOT\n");
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std::printf(" --gen-locks-dungeon <wlck-base> [name]\n");
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