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feat: add ABSORB and RESIST combat text types for spell misses
Adds dedicated CombatTextEntry::Type entries for ABSORB (miss type 7) and RESIST (miss type 8), replacing the generic MISS display. Updates missTypes arrays in SMSG_SPELLLOGMISS and SMSG_SPELL_GO, and adds light-blue "Absorb" and grey "Resist" rendering in the combat text overlay.
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d5196abaec
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3 changed files with 13 additions and 5 deletions
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@ -51,7 +51,7 @@ struct CombatTextEntry {
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enum Type : uint8_t {
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MELEE_DAMAGE, SPELL_DAMAGE, HEAL, MISS, DODGE, PARRY, BLOCK,
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CRIT_DAMAGE, CRIT_HEAL, PERIODIC_DAMAGE, PERIODIC_HEAL, ENVIRONMENTAL,
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ENERGIZE, XP_GAIN, IMMUNE
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ENERGIZE, XP_GAIN, IMMUNE, ABSORB, RESIST
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};
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Type type;
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int32_t amount = 0;
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@ -2433,8 +2433,8 @@ void GameHandler::handlePacket(network::Packet& packet) {
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CombatTextEntry::MISS, // 4=EVADE
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CombatTextEntry::IMMUNE, // 5=IMMUNE
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CombatTextEntry::MISS, // 6=DEFLECT
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CombatTextEntry::MISS, // 7=ABSORB
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CombatTextEntry::MISS, // 8=RESIST
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CombatTextEntry::ABSORB, // 7=ABSORB
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CombatTextEntry::RESIST, // 8=RESIST
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};
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CombatTextEntry::Type ct = (missInfo < 9) ? missTypes[missInfo] : CombatTextEntry::MISS;
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addCombatText(ct, 0, 0, true);
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@ -13967,8 +13967,8 @@ void GameHandler::handleSpellGo(network::Packet& packet) {
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CombatTextEntry::MISS, // 4=EVADE
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CombatTextEntry::IMMUNE, // 5=IMMUNE
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CombatTextEntry::MISS, // 6=DEFLECT
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CombatTextEntry::MISS, // 7=ABSORB
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CombatTextEntry::MISS, // 8=RESIST
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CombatTextEntry::ABSORB, // 7=ABSORB
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CombatTextEntry::RESIST, // 8=RESIST
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};
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// Show text for each miss (usually just 1 target per spell go)
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for (const auto& m : data.missTargets) {
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@ -5203,6 +5203,14 @@ void GameScreen::renderCombatText(game::GameHandler& gameHandler) {
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snprintf(text, sizeof(text), "Immune!");
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color = ImVec4(0.9f, 0.9f, 0.9f, alpha); // White for immune
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break;
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case game::CombatTextEntry::ABSORB:
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snprintf(text, sizeof(text), "Absorb");
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color = ImVec4(0.5f, 0.8f, 1.0f, alpha); // Light blue for absorb
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break;
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case game::CombatTextEntry::RESIST:
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snprintf(text, sizeof(text), "Resist");
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color = ImVec4(0.7f, 0.7f, 0.7f, alpha); // Grey for resist
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break;
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default:
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snprintf(text, sizeof(text), "%d", entry.amount);
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color = ImVec4(1.0f, 1.0f, 1.0f, alpha);
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