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feat: add ABSORB and RESIST combat text types for spell misses
Adds dedicated CombatTextEntry::Type entries for ABSORB (miss type 7) and RESIST (miss type 8), replacing the generic MISS display. Updates missTypes arrays in SMSG_SPELLLOGMISS and SMSG_SPELL_GO, and adds light-blue "Absorb" and grey "Resist" rendering in the combat text overlay.
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3 changed files with 13 additions and 5 deletions
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@ -51,7 +51,7 @@ struct CombatTextEntry {
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enum Type : uint8_t {
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MELEE_DAMAGE, SPELL_DAMAGE, HEAL, MISS, DODGE, PARRY, BLOCK,
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CRIT_DAMAGE, CRIT_HEAL, PERIODIC_DAMAGE, PERIODIC_HEAL, ENVIRONMENTAL,
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ENERGIZE, XP_GAIN, IMMUNE
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ENERGIZE, XP_GAIN, IMMUNE, ABSORB, RESIST
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};
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Type type;
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int32_t amount = 0;
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