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Remove temporary WMO texture diagnostics
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@ -1205,7 +1205,6 @@ void WMORenderer::render(const Camera& camera, const glm::mat4& view, const glm:
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auto modelIt = loadedModels.find(instance.modelId);
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if (modelIt == loadedModels.end()) continue;
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const ModelData& model = modelIt->second;
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// Occlusion query pre-pass (GL calls — must be main thread)
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if (occlusionCulling && occlusionShader && bboxVao != 0) {
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runOcclusionQueries(instance, model, view, projection);
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