Remove temporary WMO texture diagnostics

This commit is contained in:
Kelsi 2026-02-18 23:10:11 -08:00
parent 340a08f947
commit e9732dd9a6

View file

@ -1205,7 +1205,6 @@ void WMORenderer::render(const Camera& camera, const glm::mat4& view, const glm:
auto modelIt = loadedModels.find(instance.modelId);
if (modelIt == loadedModels.end()) continue;
const ModelData& model = modelIt->second;
// Occlusion query pre-pass (GL calls — must be main thread)
if (occlusionCulling && occlusionShader && bboxVao != 0) {
runOcclusionQueries(instance, model, view, projection);