Fix Windows build process and add Windows asset extraction scripts

- Add missing MSYS2 packages to CI: vulkan-loader, vulkan-headers,
  shaderc, stormlib (both x86-64 and arm64), unicorn (arm64)
- Make vulkan-1.dll copy conditional via find_file (fixes MSYS2 builds)
- Use find_library for wininet/bz2 in asset_extract (graceful fallback)
- Add extract_assets.ps1 and extract_assets.bat for Windows users
- Expand BUILD_INSTRUCTIONS.md with MSYS2, vcpkg, and macOS sections
- Update README.md to reference Windows scripts and platforms
This commit is contained in:
Kelsi 2026-02-23 18:32:47 -08:00
parent 06979e5c5c
commit eb549a9b7a
7 changed files with 269 additions and 17 deletions

2
.gitignore vendored
View file

@ -64,7 +64,7 @@ cache/
saves/
wowee_[0-9][0-9][0-9][0-9]
# Extracted assets (run ./extract_assets.sh to generate)
# Extracted assets (run ./extract_assets.sh or .\extract_assets.ps1 to generate)
Data/db/
Data/character/
Data/creature/