mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-26 00:40:15 +00:00
Add Tier 1 utility commands: ignore, sit/stand, and logout
Ignore Commands: - Add /ignore <name> to block messages from players - Add /unignore <name> to unblock players - Maintain ignoreCache for name-to-GUID lookups - Show confirmation and error messages for ignore actions - Use CMSG_ADD_IGNORE (0x6C) and CMSG_DEL_IGNORE (0x6D) Sit/Stand/Kneel Commands: - Add /sit to sit down (stand state 1) - Add /stand to stand up (stand state 0) - Add /kneel to kneel (stand state 8) - Instant visual feedback with CMSG_STAND_STATE_CHANGE (0x101) - Support for additional stand states (chair, sleep, etc.) Logout Commands: - Add /logout and /camp to initiate logout with countdown - Add /cancellogout to cancel pending logout - Show "Logging out in 20 seconds..." or "Logout complete" messages - Track logout state with loggingOut_ flag to prevent duplicate requests - Handle instant logout (in inn/city) vs countdown logout - Use opcodes: - CMSG_LOGOUT_REQUEST (0x4B) - CMSG_LOGOUT_CANCEL (0x4E) - SMSG_LOGOUT_RESPONSE (0x4C) - SMSG_LOGOUT_COMPLETE (0x4D) Implementation: - Add LogoutRequestPacket, LogoutCancelPacket builders - Add LogoutResponseParser to parse server logout responses - Add StandStateChangePacket builder for stance changes - Add AddIgnorePacket and DelIgnorePacket for ignore list management - Add handleLogoutResponse() and handleLogoutComplete() handlers - Add ignoreCache map and loggingOut_ state tracking - All commands display feedback in chat window
This commit is contained in:
parent
6f45c6ab69
commit
ec32286b0d
6 changed files with 325 additions and 0 deletions
|
|
@ -214,10 +214,19 @@ public:
|
|||
void addFriend(const std::string& playerName, const std::string& note = "");
|
||||
void removeFriend(const std::string& playerName);
|
||||
void setFriendNote(const std::string& playerName, const std::string& note);
|
||||
void addIgnore(const std::string& playerName);
|
||||
void removeIgnore(const std::string& playerName);
|
||||
|
||||
// Random roll
|
||||
void randomRoll(uint32_t minRoll = 1, uint32_t maxRoll = 100);
|
||||
|
||||
// Logout commands
|
||||
void requestLogout();
|
||||
void cancelLogout();
|
||||
|
||||
// Stand state
|
||||
void setStandState(uint8_t state); // 0=stand, 1=sit, 2=sit_chair, 3=sleep, 4=sit_low_chair, 5=sit_medium_chair, 6=sit_high_chair, 7=dead, 8=kneel, 9=submerged
|
||||
|
||||
// ---- Phase 1: Name queries ----
|
||||
void queryPlayerName(uint64_t guid);
|
||||
void queryCreatureInfo(uint32_t entry, uint64_t guid);
|
||||
|
|
@ -525,6 +534,10 @@ private:
|
|||
void handleFriendStatus(network::Packet& packet);
|
||||
void handleRandomRoll(network::Packet& packet);
|
||||
|
||||
// ---- Logout handlers ----
|
||||
void handleLogoutResponse(network::Packet& packet);
|
||||
void handleLogoutComplete(network::Packet& packet);
|
||||
|
||||
void addCombatText(CombatTextEntry::Type type, int32_t amount, uint32_t spellId, bool isPlayerSource);
|
||||
void addSystemChatMessage(const std::string& message);
|
||||
|
||||
|
|
@ -607,6 +620,12 @@ private:
|
|||
// ---- Friend list cache ----
|
||||
std::unordered_map<std::string, uint64_t> friendsCache; // name -> guid
|
||||
|
||||
// ---- Ignore list cache ----
|
||||
std::unordered_map<std::string, uint64_t> ignoreCache; // name -> guid
|
||||
|
||||
// ---- Logout state ----
|
||||
bool loggingOut_ = false;
|
||||
|
||||
// ---- Online item tracking ----
|
||||
struct OnlineItemInfo {
|
||||
uint32_t entry = 0;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue