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Add Tier 1 utility commands: ignore, sit/stand, and logout
Ignore Commands: - Add /ignore <name> to block messages from players - Add /unignore <name> to unblock players - Maintain ignoreCache for name-to-GUID lookups - Show confirmation and error messages for ignore actions - Use CMSG_ADD_IGNORE (0x6C) and CMSG_DEL_IGNORE (0x6D) Sit/Stand/Kneel Commands: - Add /sit to sit down (stand state 1) - Add /stand to stand up (stand state 0) - Add /kneel to kneel (stand state 8) - Instant visual feedback with CMSG_STAND_STATE_CHANGE (0x101) - Support for additional stand states (chair, sleep, etc.) Logout Commands: - Add /logout and /camp to initiate logout with countdown - Add /cancellogout to cancel pending logout - Show "Logging out in 20 seconds..." or "Logout complete" messages - Track logout state with loggingOut_ flag to prevent duplicate requests - Handle instant logout (in inn/city) vs countdown logout - Use opcodes: - CMSG_LOGOUT_REQUEST (0x4B) - CMSG_LOGOUT_CANCEL (0x4E) - SMSG_LOGOUT_RESPONSE (0x4C) - SMSG_LOGOUT_COMPLETE (0x4D) Implementation: - Add LogoutRequestPacket, LogoutCancelPacket builders - Add LogoutResponseParser to parse server logout responses - Add StandStateChangePacket builder for stance changes - Add AddIgnorePacket and DelIgnorePacket for ignore list management - Add handleLogoutResponse() and handleLogoutComplete() handlers - Add ignoreCache map and loggingOut_ state tracking - All commands display feedback in chat window
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6 changed files with 325 additions and 0 deletions
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@ -736,6 +736,56 @@ public:
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static bool parse(network::Packet& packet, FriendStatusData& data);
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};
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/** CMSG_ADD_IGNORE packet builder */
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class AddIgnorePacket {
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public:
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static network::Packet build(const std::string& playerName);
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};
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/** CMSG_DEL_IGNORE packet builder */
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class DelIgnorePacket {
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public:
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static network::Packet build(uint64_t ignoreGuid);
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};
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// ============================================================
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// Logout Commands
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// ============================================================
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/** CMSG_LOGOUT_REQUEST packet builder */
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class LogoutRequestPacket {
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public:
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static network::Packet build();
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};
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/** CMSG_LOGOUT_CANCEL packet builder */
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class LogoutCancelPacket {
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public:
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static network::Packet build();
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};
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/** SMSG_LOGOUT_RESPONSE data */
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struct LogoutResponseData {
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uint32_t result = 0; // 0 = success, 1 = failure
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uint8_t instant = 0; // 1 = instant logout
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};
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/** SMSG_LOGOUT_RESPONSE parser */
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class LogoutResponseParser {
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public:
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static bool parse(network::Packet& packet, LogoutResponseData& data);
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};
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// ============================================================
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// Stand State
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// ============================================================
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/** CMSG_STAND_STATE_CHANGE packet builder */
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class StandStateChangePacket {
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public:
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static network::Packet build(uint8_t state);
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};
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// ============================================================
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// Random Roll
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// ============================================================
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