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Add Tier 1 utility commands: ignore, sit/stand, and logout
Ignore Commands: - Add /ignore <name> to block messages from players - Add /unignore <name> to unblock players - Maintain ignoreCache for name-to-GUID lookups - Show confirmation and error messages for ignore actions - Use CMSG_ADD_IGNORE (0x6C) and CMSG_DEL_IGNORE (0x6D) Sit/Stand/Kneel Commands: - Add /sit to sit down (stand state 1) - Add /stand to stand up (stand state 0) - Add /kneel to kneel (stand state 8) - Instant visual feedback with CMSG_STAND_STATE_CHANGE (0x101) - Support for additional stand states (chair, sleep, etc.) Logout Commands: - Add /logout and /camp to initiate logout with countdown - Add /cancellogout to cancel pending logout - Show "Logging out in 20 seconds..." or "Logout complete" messages - Track logout state with loggingOut_ flag to prevent duplicate requests - Handle instant logout (in inn/city) vs countdown logout - Use opcodes: - CMSG_LOGOUT_REQUEST (0x4B) - CMSG_LOGOUT_CANCEL (0x4E) - SMSG_LOGOUT_RESPONSE (0x4C) - SMSG_LOGOUT_COMPLETE (0x4D) Implementation: - Add LogoutRequestPacket, LogoutCancelPacket builders - Add LogoutResponseParser to parse server logout responses - Add StandStateChangePacket builder for stance changes - Add AddIgnorePacket and DelIgnorePacket for ignore list management - Add handleLogoutResponse() and handleLogoutComplete() handlers - Add ignoreCache map and loggingOut_ state tracking - All commands display feedback in chat window
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6 changed files with 325 additions and 0 deletions
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@ -1268,6 +1268,54 @@ bool FriendStatusParser::parse(network::Packet& packet, FriendStatusData& data)
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return true;
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}
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network::Packet AddIgnorePacket::build(const std::string& playerName) {
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network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_ADD_IGNORE));
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packet.writeString(playerName);
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LOG_DEBUG("Built CMSG_ADD_IGNORE: player=", playerName);
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return packet;
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}
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network::Packet DelIgnorePacket::build(uint64_t ignoreGuid) {
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network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_DEL_IGNORE));
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packet.writeUInt64(ignoreGuid);
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LOG_DEBUG("Built CMSG_DEL_IGNORE: guid=0x", std::hex, ignoreGuid, std::dec);
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return packet;
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}
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// ============================================================
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// Logout Commands
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// ============================================================
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network::Packet LogoutRequestPacket::build() {
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network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_LOGOUT_REQUEST));
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LOG_DEBUG("Built CMSG_LOGOUT_REQUEST");
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return packet;
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}
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network::Packet LogoutCancelPacket::build() {
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network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_LOGOUT_CANCEL));
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LOG_DEBUG("Built CMSG_LOGOUT_CANCEL");
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return packet;
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}
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bool LogoutResponseParser::parse(network::Packet& packet, LogoutResponseData& data) {
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data.result = packet.readUInt32();
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data.instant = packet.readUInt8();
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LOG_DEBUG("Parsed SMSG_LOGOUT_RESPONSE: result=", data.result, " instant=", (int)data.instant);
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return true;
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}
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// ============================================================
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// Stand State
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// ============================================================
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network::Packet StandStateChangePacket::build(uint8_t state) {
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network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_STAND_STATE_CHANGE));
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packet.writeUInt32(state);
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LOG_DEBUG("Built CMSG_STAND_STATE_CHANGE: state=", (int)state);
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return packet;
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}
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// ============================================================
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// Random Roll
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// ============================================================
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