Add Tier 1 utility commands: ignore, sit/stand, and logout

Ignore Commands:
- Add /ignore <name> to block messages from players
- Add /unignore <name> to unblock players
- Maintain ignoreCache for name-to-GUID lookups
- Show confirmation and error messages for ignore actions
- Use CMSG_ADD_IGNORE (0x6C) and CMSG_DEL_IGNORE (0x6D)

Sit/Stand/Kneel Commands:
- Add /sit to sit down (stand state 1)
- Add /stand to stand up (stand state 0)
- Add /kneel to kneel (stand state 8)
- Instant visual feedback with CMSG_STAND_STATE_CHANGE (0x101)
- Support for additional stand states (chair, sleep, etc.)

Logout Commands:
- Add /logout and /camp to initiate logout with countdown
- Add /cancellogout to cancel pending logout
- Show "Logging out in 20 seconds..." or "Logout complete" messages
- Track logout state with loggingOut_ flag to prevent duplicate requests
- Handle instant logout (in inn/city) vs countdown logout
- Use opcodes:
  - CMSG_LOGOUT_REQUEST (0x4B)
  - CMSG_LOGOUT_CANCEL (0x4E)
  - SMSG_LOGOUT_RESPONSE (0x4C)
  - SMSG_LOGOUT_COMPLETE (0x4D)

Implementation:
- Add LogoutRequestPacket, LogoutCancelPacket builders
- Add LogoutResponseParser to parse server logout responses
- Add StandStateChangePacket builder for stance changes
- Add AddIgnorePacket and DelIgnorePacket for ignore list management
- Add handleLogoutResponse() and handleLogoutComplete() handlers
- Add ignoreCache map and loggingOut_ state tracking
- All commands display feedback in chat window
This commit is contained in:
kelsi davis 2026-02-07 12:58:11 -08:00
parent 6f45c6ab69
commit ec32286b0d
6 changed files with 325 additions and 0 deletions

View file

@ -1268,6 +1268,54 @@ bool FriendStatusParser::parse(network::Packet& packet, FriendStatusData& data)
return true;
}
network::Packet AddIgnorePacket::build(const std::string& playerName) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_ADD_IGNORE));
packet.writeString(playerName);
LOG_DEBUG("Built CMSG_ADD_IGNORE: player=", playerName);
return packet;
}
network::Packet DelIgnorePacket::build(uint64_t ignoreGuid) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_DEL_IGNORE));
packet.writeUInt64(ignoreGuid);
LOG_DEBUG("Built CMSG_DEL_IGNORE: guid=0x", std::hex, ignoreGuid, std::dec);
return packet;
}
// ============================================================
// Logout Commands
// ============================================================
network::Packet LogoutRequestPacket::build() {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_LOGOUT_REQUEST));
LOG_DEBUG("Built CMSG_LOGOUT_REQUEST");
return packet;
}
network::Packet LogoutCancelPacket::build() {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_LOGOUT_CANCEL));
LOG_DEBUG("Built CMSG_LOGOUT_CANCEL");
return packet;
}
bool LogoutResponseParser::parse(network::Packet& packet, LogoutResponseData& data) {
data.result = packet.readUInt32();
data.instant = packet.readUInt8();
LOG_DEBUG("Parsed SMSG_LOGOUT_RESPONSE: result=", data.result, " instant=", (int)data.instant);
return true;
}
// ============================================================
// Stand State
// ============================================================
network::Packet StandStateChangePacket::build(uint8_t state) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_STAND_STATE_CHANGE));
packet.writeUInt32(state);
LOG_DEBUG("Built CMSG_STAND_STATE_CHANGE: state=", (int)state);
return packet;
}
// ============================================================
// Random Roll
// ============================================================