Add Tier 1 utility commands: ignore, sit/stand, and logout

Ignore Commands:
- Add /ignore <name> to block messages from players
- Add /unignore <name> to unblock players
- Maintain ignoreCache for name-to-GUID lookups
- Show confirmation and error messages for ignore actions
- Use CMSG_ADD_IGNORE (0x6C) and CMSG_DEL_IGNORE (0x6D)

Sit/Stand/Kneel Commands:
- Add /sit to sit down (stand state 1)
- Add /stand to stand up (stand state 0)
- Add /kneel to kneel (stand state 8)
- Instant visual feedback with CMSG_STAND_STATE_CHANGE (0x101)
- Support for additional stand states (chair, sleep, etc.)

Logout Commands:
- Add /logout and /camp to initiate logout with countdown
- Add /cancellogout to cancel pending logout
- Show "Logging out in 20 seconds..." or "Logout complete" messages
- Track logout state with loggingOut_ flag to prevent duplicate requests
- Handle instant logout (in inn/city) vs countdown logout
- Use opcodes:
  - CMSG_LOGOUT_REQUEST (0x4B)
  - CMSG_LOGOUT_CANCEL (0x4E)
  - SMSG_LOGOUT_RESPONSE (0x4C)
  - SMSG_LOGOUT_COMPLETE (0x4D)

Implementation:
- Add LogoutRequestPacket, LogoutCancelPacket builders
- Add LogoutResponseParser to parse server logout responses
- Add StandStateChangePacket builder for stance changes
- Add AddIgnorePacket and DelIgnorePacket for ignore list management
- Add handleLogoutResponse() and handleLogoutComplete() handlers
- Add ignoreCache map and loggingOut_ state tracking
- All commands display feedback in chat window
This commit is contained in:
kelsi davis 2026-02-07 12:58:11 -08:00
parent 6f45c6ab69
commit ec32286b0d
6 changed files with 325 additions and 0 deletions

View file

@ -1079,6 +1079,77 @@ void GameScreen::sendChatMessage(game::GameHandler& gameHandler) {
return;
}
// /ignore command
if (cmdLower == "ignore") {
if (spacePos != std::string::npos) {
std::string playerName = command.substr(spacePos + 1);
gameHandler.addIgnore(playerName);
chatInputBuffer[0] = '\0';
return;
}
game::MessageChatData msg;
msg.type = game::ChatType::SYSTEM;
msg.language = game::ChatLanguage::UNIVERSAL;
msg.message = "Usage: /ignore <name>";
gameHandler.addLocalChatMessage(msg);
chatInputBuffer[0] = '\0';
return;
}
// /unignore command
if (cmdLower == "unignore") {
if (spacePos != std::string::npos) {
std::string playerName = command.substr(spacePos + 1);
gameHandler.removeIgnore(playerName);
chatInputBuffer[0] = '\0';
return;
}
game::MessageChatData msg;
msg.type = game::ChatType::SYSTEM;
msg.language = game::ChatLanguage::UNIVERSAL;
msg.message = "Usage: /unignore <name>";
gameHandler.addLocalChatMessage(msg);
chatInputBuffer[0] = '\0';
return;
}
// /sit command
if (cmdLower == "sit") {
gameHandler.setStandState(1); // 1 = sit
chatInputBuffer[0] = '\0';
return;
}
// /stand command
if (cmdLower == "stand") {
gameHandler.setStandState(0); // 0 = stand
chatInputBuffer[0] = '\0';
return;
}
// /kneel command
if (cmdLower == "kneel") {
gameHandler.setStandState(8); // 8 = kneel
chatInputBuffer[0] = '\0';
return;
}
// /logout command (already exists but using /logout instead of going to login)
if (cmdLower == "logout" || cmdLower == "camp") {
gameHandler.requestLogout();
chatInputBuffer[0] = '\0';
return;
}
// /cancellogout command
if (cmdLower == "cancellogout") {
gameHandler.cancelLogout();
chatInputBuffer[0] = '\0';
return;
}
// Chat channel slash commands
bool isChannelCommand = false;
if (cmdLower == "s" || cmdLower == "say") {