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feat(editor): add --gen-zone-mesh-pack orchestrator
Companion to --gen-zone-texture-pack. Drops a 5-mesh starter pack (3 rock variants + tree + fence) into <zoneDir>/meshes/ by fanning out to the procedural --gen-mesh-* family. Each rock variant uses a distinct seed so they read as different boulders. Together with the texture-pack orchestrator a fresh zone can now be bootstrapped to first-render-ready state with zero proprietary M2/BLP imports — entirely from open WOM/PNG output.
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1 changed files with 75 additions and 1 deletions
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@ -609,6 +609,8 @@ static void printUsage(const char* argv0) {
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std::printf(" Generate random items.json entries (seeded; quality cap defaults to epic=4)\n");
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std::printf(" --gen-zone-texture-pack <zoneDir> [--seed N]\n");
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std::printf(" Drop a starter texture pack (grass/dirt/stone/brick/wood/water) into <zoneDir>/textures/\n");
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std::printf(" --gen-zone-mesh-pack <zoneDir> [--seed N]\n");
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std::printf(" Drop a starter WOM mesh pack (rock/tree/fence) into <zoneDir>/meshes/\n");
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std::printf(" --gen-random-zone <name> [tx ty] [--seed N] [--creatures N] [--objects N] [--items N]\n");
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std::printf(" End-to-end: scaffold-zone + random-populate-zone + random-populate-items\n");
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std::printf(" --gen-random-project <count> [--prefix N] [--seed N] [--creatures N] [--objects N] [--items N]\n");
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@ -1102,7 +1104,7 @@ int main(int argc, char* argv[]) {
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"--info-project-audio", "--snap-project-to-ground",
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"--audit-project-spawns", "--list-zone-spawns", "--list-project-spawns",
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"--gen-random-zone", "--gen-random-project", "--gen-zone-texture-pack",
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"--info-spawn",
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"--gen-zone-mesh-pack", "--info-spawn",
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"--diff-zone-spawns",
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"--list-items", "--info-item", "--set-item", "--export-zone-items-md",
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"--export-project-items-md", "--export-project-items-csv",
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@ -13929,6 +13931,78 @@ int main(int argc, char* argv[]) {
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std::printf("gen-zone-texture-pack: wrote %d of %zu textures to %s\n",
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written, jobs.size(), texDir.string().c_str());
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return written == static_cast<int>(jobs.size()) ? 0 : 1;
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} else if (std::strcmp(argv[i], "--gen-zone-mesh-pack") == 0 && i + 1 < argc) {
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// Companion to --gen-zone-texture-pack: drops a starter
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// WOM mesh pack into <zoneDir>/meshes/. Bootstraps the
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// mesh side of the open-format pipeline so a fresh zone
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// has placeholders for outdoor decoration without any
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// proprietary M2 imports. Each rock variant uses a
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// different seed so they read as distinct boulders.
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std::string zoneDir = argv[++i];
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uint32_t seed = 1;
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for (int k = i + 1; k < argc; ++k) {
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std::string flag = argv[k];
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if (flag == "--seed" && k + 1 < argc) {
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try { seed = static_cast<uint32_t>(std::stoul(argv[++k])); } catch (...) {}
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i = k;
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} else if (flag.rfind("--", 0) == 0) {
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std::fprintf(stderr,
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"gen-zone-mesh-pack: unknown flag '%s'\n", flag.c_str());
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return 1;
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}
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}
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std::filesystem::path zp(zoneDir);
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if (!std::filesystem::exists(zp / "zone.json")) {
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std::fprintf(stderr,
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"gen-zone-mesh-pack: %s has no zone.json\n",
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zoneDir.c_str());
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return 1;
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}
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std::filesystem::path meshDir = zp / "meshes";
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std::error_code ec;
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std::filesystem::create_directories(meshDir, ec);
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if (ec) {
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std::fprintf(stderr,
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"gen-zone-mesh-pack: cannot create %s: %s\n",
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meshDir.string().c_str(), ec.message().c_str());
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return 1;
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}
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std::string self = (argc > 0) ? argv[0] : "wowee_editor";
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struct MeshJob {
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std::string flag;
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std::string outBase; // no .wom extension
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std::vector<std::string> args;
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};
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std::string s0 = std::to_string(seed);
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std::string s1 = std::to_string(seed + 17);
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std::string s2 = std::to_string(seed + 41);
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std::vector<MeshJob> jobs = {
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// 3 rock variants with distinct seeds for variety
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{"--gen-mesh-rock", "rock_small", {"0.6", "0.30", "2", s0}},
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{"--gen-mesh-rock", "rock_medium", {"1.2", "0.25", "2", s1}},
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{"--gen-mesh-rock", "rock_large", {"2.4", "0.35", "3", s2}},
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// Tree placeholder, fence segment for boundaries
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{"--gen-mesh-tree", "tree", {"0.15", "3.0", "1.0"}},
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{"--gen-mesh-fence", "fence", {"5", "1.2", "1.4", "0.06"}},
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};
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int written = 0;
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for (const auto& job : jobs) {
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std::filesystem::path out = meshDir / job.outBase;
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std::string cmd = "\"" + self + "\" " + job.flag + " \"" + out.string() + "\"";
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for (const auto& a : job.args) cmd += " " + a;
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cmd += " > /dev/null 2>&1";
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int rc = std::system(cmd.c_str());
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if (rc != 0) {
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std::fprintf(stderr,
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"gen-zone-mesh-pack: %s failed (rc=%d)\n",
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job.flag.c_str(), rc);
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} else {
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++written;
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}
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}
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std::printf("gen-zone-mesh-pack: wrote %d of %zu meshes to %s\n",
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written, jobs.size(), meshDir.string().c_str());
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return written == static_cast<int>(jobs.size()) ? 0 : 1;
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} else if (std::strcmp(argv[i], "--gen-random-project") == 0 && i + 1 < argc) {
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// Project-wide companion: spawn N random zones in one
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// pass. Names default to "Zone1, Zone2..."; tile
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